Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     resourceBuildingScript                   = gameObject.GetComponent <ResourceBuildingScript>();
     resourceBuildingScript.maxResource       = 200;
     resourceBuildingScript.availableResource = 0;
     resourceBuildingScript.speedOfGeneration = 2f;
     resourceBuildingScript.nextGenerate      = 2f;
     resourceBuildingScript.resourceGenerated = 30;
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        resourceBuildingScript                   = gameObject.GetComponent <ResourceBuildingScript>();
        resourceBuildingScript.maxResource       = 100;
        resourceBuildingScript.availableResource = 0;
        resourceBuildingScript.speedOfGeneration = 2f;
        resourceBuildingScript.nextGenerate      = 2f;
        resourceBuildingScript.resourceGenerated = 20;

        int mineNumber = Random.Range(0, buildings.Length);

        spriteRenderer        = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>();
        spriteRenderer.sprite = buildings[mineNumber];
    }