// Use this for initialization void Start() { resourceBuildingScript = gameObject.GetComponent <ResourceBuildingScript>(); resourceBuildingScript.maxResource = 200; resourceBuildingScript.availableResource = 0; resourceBuildingScript.speedOfGeneration = 2f; resourceBuildingScript.nextGenerate = 2f; resourceBuildingScript.resourceGenerated = 30; }
// Use this for initialization void Start() { resourceBuildingScript = gameObject.GetComponent <ResourceBuildingScript>(); resourceBuildingScript.maxResource = 100; resourceBuildingScript.availableResource = 0; resourceBuildingScript.speedOfGeneration = 2f; resourceBuildingScript.nextGenerate = 2f; resourceBuildingScript.resourceGenerated = 20; int mineNumber = Random.Range(0, buildings.Length); spriteRenderer = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>(); spriteRenderer.sprite = buildings[mineNumber]; }