public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(4) + (2);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     if(buffer.ReadBool())
         Field4 = buffer.ReadInt(4) + (-1);
     Field5 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(4);
     Field8 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field13 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field16 = buffer.ReadBool();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadInt(32);
     Field4 = new WorldPlace();
     Field4.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     snoWorld = buffer.ReadInt(32);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field3 = new PRTransform();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = new Vector3D();
     Field5.Parse(buffer);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = new RGBAColor();
     Field9.Parse(buffer);
     Field10 = buffer.ReadCharArray(128);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(32);
     Field6 = new int[5];
     for(int i = 0;i < _Field6.Length;i++) _Field6[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new ResolvedPortalDestination();
     Field2.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = new DPathSinData();
     Field7.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new int[9];
     for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32);
     Field3 = new PlayLineParams();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new ActiveEvent();
     Field1.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadCharArray(33);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadBool();
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(16);
     Field9 = buffer.ReadInt(3) + (1);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = (ushort)buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(5) + (-1);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(3) + (-1);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(16);
     Field7 = buffer.ReadInt(32);
     Field8 = (ushort)buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     gbidOriginalItem = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(4) + (-1);
     Field3 = buffer.ReadInt(32);
     gbidNewItems = new int[10];
     for(int i = 0;i < _gbidNewItems.Length;i++) _gbidNewItems[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(4);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new Vector3D();
     Field5.Parse(buffer);
     Field6 = buffer.ReadFloat32();
     Field7 = new Vector3D();
     Field7.Parse(buffer);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadFloat32();
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadFloat32();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(25);
     Field4 = buffer.ReadInt(21) + (-1);
     Field5 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadBool();
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     if(buffer.ReadBool())
         Field3 = buffer.ReadBool();
     if(buffer.ReadBool())
         Field4 = buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     if(buffer.ReadBool())
     {
         Field2 = new Vector3D();
         Field2.Parse(buffer);
     }
     if(buffer.ReadBool())
         Field3 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field4 = buffer.ReadBool();
     if(buffer.ReadBool())
         Field5 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field6 = buffer.ReadInt(25);
     if(buffer.ReadBool())
         Field7 = buffer.ReadInt(21) + (-1);
     if(buffer.ReadBool())
         Field8 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(6);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for(int i = 0;i < _atKeyVals.Length;i++)
     {
         _atKeyVals[i] = new NetAttributeKeyValue();
         _atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < Field1.Length; i++) { Field1[i].ParseValue(buffer); };
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(11) + (-1);
     Field3 = buffer.ReadInt(11);
     Field4 = buffer.ReadBool();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new NetAttributeKeyValue();
     Field2.Parse(buffer);
     Field1.ParseValue(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for(int i = 0;i < _tNPCInteraction.Length;i++)
     {
         _tNPCInteraction[i] = new NPCInteraction();
         _tNPCInteraction[i].Parse(buffer);
     }
     Field3 = buffer.ReadInt(2);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt64(64);
     Field3 = new InvLoc();
     Field3.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadCharArray(49);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(30);
 }