public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt64(64); Field5 = buffer.ReadInt(4) + (2); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new WorldPlace(); Field3.Parse(buffer); if(buffer.ReadBool()) Field4 = buffer.ReadInt(4) + (-1); Field5 = buffer.ReadInt(32); if(buffer.ReadBool()) Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(4); Field8 = buffer.ReadInt(6); if(buffer.ReadBool()) Field9 = buffer.ReadInt(32); if(buffer.ReadBool()) Field10 = buffer.ReadInt(32); if(buffer.ReadBool()) Field11 = buffer.ReadInt(32); if(buffer.ReadBool()) Field12 = buffer.ReadInt(32); if(buffer.ReadBool()) Field13 = buffer.ReadInt(32); if(buffer.ReadBool()) Field14 = buffer.ReadFloat32(); if(buffer.ReadBool()) Field15 = buffer.ReadFloat32(); if(buffer.ReadBool()) Field16 = buffer.ReadBool(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(3) + (-1); Field3 = buffer.ReadInt(32); Field4 = new WorldPlace(); Field4.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); snoWorld = buffer.ReadInt(32); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); snoScene = buffer.ReadInt(32); Field3 = new PRTransform(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadBool(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = new RGBAColor(); Field9.Parse(buffer); Field10 = buffer.ReadCharArray(128); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt64(64); Field5 = buffer.ReadInt(32); Field6 = new int[5]; for(int i = 0;i < _Field6.Length;i++) _Field6[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new ResolvedPortalDestination(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = new DPathSinData(); Field7.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new int[9]; for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32); Field3 = new PlayLineParams(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new ActiveEvent(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadCharArray(33); Field2 = buffer.ReadInt(3) + (-1); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadBool(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(16); Field9 = buffer.ReadInt(3) + (1); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); Field2 = new EntityId(); Field2.Parse(buffer); Field3 = buffer.ReadInt(5) + (-1); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(3) + (-1); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(3) + (-1); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(16); Field7 = buffer.ReadInt(32); Field8 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); gbidOriginalItem = buffer.ReadInt(32); Field2 = buffer.ReadInt(4) + (-1); Field3 = buffer.ReadInt(32); gbidNewItems = new int[10]; for(int i = 0;i < _gbidNewItems.Length;i++) _gbidNewItems[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(4); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = new Vector3D(); Field7.Parse(buffer); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadFloat32(); Field2 = buffer.ReadBool(); Field3 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = buffer.ReadInt(25); Field4 = buffer.ReadInt(21) + (-1); Field5 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); m_snoStringList = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadBool(); Field8 = buffer.ReadBool(); Field9 = buffer.ReadBool(); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new Vector3D(); Field2.Parse(buffer); if(buffer.ReadBool()) Field3 = buffer.ReadBool(); if(buffer.ReadBool()) Field4 = buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new PRTransform(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); if(buffer.ReadBool()) { Field2 = new Vector3D(); Field2.Parse(buffer); } if(buffer.ReadBool()) Field3 = buffer.ReadFloat32(); if(buffer.ReadBool()) Field4 = buffer.ReadBool(); if(buffer.ReadBool()) Field5 = buffer.ReadFloat32(); if(buffer.ReadBool()) Field6 = buffer.ReadInt(25); if(buffer.ReadBool()) Field7 = buffer.ReadInt(21) + (-1); if(buffer.ReadBool()) Field8 = buffer.ReadInt(32); if(buffer.ReadBool()) Field9 = buffer.ReadInt(32); if(buffer.ReadBool()) Field10 = buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new WorldPlace(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); if(buffer.ReadBool()) Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(6); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for(int i = 0;i < _atKeyVals.Length;i++) { _atKeyVals[i] = new NetAttributeKeyValue(); _atKeyVals[i].Parse(buffer); } for (int i = 0; i < Field1.Length; i++) { Field1[i].ParseValue(buffer); }; }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(11) + (-1); Field3 = buffer.ReadInt(11); Field4 = buffer.ReadBool(); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new NetAttributeKeyValue(); Field2.Parse(buffer); Field1.ParseValue(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)]; for(int i = 0;i < _tNPCInteraction.Length;i++) { _tNPCInteraction[i] = new NPCInteraction(); _tNPCInteraction[i].Parse(buffer); } Field3 = buffer.ReadInt(2); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt64(64); Field3 = new InvLoc(); Field3.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadCharArray(49); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(30); }