// Use this for initialization void Start() { Debug.Log("Start of click script"); gm = GameObject.FindGameObjectWithTag("GM"); reference = gm.GetComponent <ReferenceScript>(); manager = gm.GetComponent <Manager>(); objectTitleText = reference.GetTitle(); velocityText = reference.GetVelocity(); accelerationText = reference.GetAcceleration(); distanceText = reference.GetDistance(); meshCollider = this.GetComponentInParent <MeshCollider>(); }
public void SetScripts(ReferenceScript RefScript) { PlayerOne = RefScript.PlayerOne; shop = RefScript.shop; _UIManager = RefScript._UIManager; waveManager = RefScript.waveManager; enemySpawner = RefScript.enemySpawner; if (gameMode == GameMode.ENDLESS) { waveManager.gameObject.SetActive(false); } }