public static ReduceSumTensor ReduceSum(Tensor tensor, ReduceSumAxis axis = ReduceSumAxis.None, bool keepDimensions = false, string name = "") { ReduceSumTensor newTensor = new ReduceSumTensor(tensor, axis, keepDimensions, name); int count = Tensors.Count(t => t.Value is ReduceSumTensor); return((ReduceSumTensor)AddTensor(newTensor, count)); }
public ReduceSumTensor(Tensor inputTensor, ReduceSumAxis axis = ReduceSumAxis.None, bool keepDimensions = false, string name = "") : base(typeof(float)) { InputTensor = inputTensor; Axis = axis; KeepDimensions = keepDimensions; Name = name; }