public static ReduceSumTensor ReduceSum(Tensor tensor, ReduceSumAxis axis = ReduceSumAxis.None, bool keepDimensions = false, string name = "")
        {
            ReduceSumTensor newTensor = new ReduceSumTensor(tensor, axis, keepDimensions, name);
            int             count     = Tensors.Count(t => t.Value is ReduceSumTensor);

            return((ReduceSumTensor)AddTensor(newTensor, count));
        }
Beispiel #2
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 public ReduceSumTensor(Tensor inputTensor, ReduceSumAxis axis = ReduceSumAxis.None, bool keepDimensions = false, string name = "") : base(typeof(float))
 {
     InputTensor    = inputTensor;
     Axis           = axis;
     KeepDimensions = keepDimensions;
     Name           = name;
 }