Exemplo n.º 1
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 public static extern D3D11ShaderResourceView CreateShaderResourceViewFromRenderTexture(D3D11Device device, RednerTextureIntPtr source, DXGI_FORMAT format);
Exemplo n.º 2
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 public static extern bool SubmitSharedView(D3D11Device device, RednerTextureIntPtr source, D3D11ShaderResourceView resource);