private void Object_RawTextureRendererTextureSet(ClientBase sender, RawTextureRendererTextureSet packet) { texture = Game1.assetManager.GetAsset <Texture2D>(packet.assetName); }
private void RecievedTexture(ClientBase sender, RawTextureRendererTextureSet rawTextureRendererTextureSet) { texture.name = rawTextureRendererTextureSet.assetName; Send(GetTexturePacket()); }