public patch_WorldLoader(RainWorldGame game, int playerCharacter, bool singleRoomWorld, string worldName, Region region, RainWorldGame.SetupValues setupValues) : base(game, playerCharacter, singleRoomWorld, worldName, region, setupValues)
 {
 }
Exemplo n.º 2
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 // WorldLoader
 // Copy the creatures from another character
 private static void WorldLoader_ctor(On.WorldLoader.orig_ctor orig, WorldLoader self, RainWorldGame game, int playerCharacter, bool singleRoomWorld, string worldName, Region region, RainWorldGame.SetupValues setupValues)
 {
     orig(self, game, PlayerManager.CurrentCharacter?.useSpawns ?? playerCharacter, singleRoomWorld, worldName, region, setupValues);
 }