public patch_WorldLoader(RainWorldGame game, int playerCharacter, bool singleRoomWorld, string worldName, Region region, RainWorldGame.SetupValues setupValues) : base(game, playerCharacter, singleRoomWorld, worldName, region, setupValues) { }
// WorldLoader // Copy the creatures from another character private static void WorldLoader_ctor(On.WorldLoader.orig_ctor orig, WorldLoader self, RainWorldGame game, int playerCharacter, bool singleRoomWorld, string worldName, Region region, RainWorldGame.SetupValues setupValues) { orig(self, game, PlayerManager.CurrentCharacter?.useSpawns ?? playerCharacter, singleRoomWorld, worldName, region, setupValues); }