Exemplo n.º 1
0
        static void Drawing_OnDraw(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            var drawQ = AIO_Menu.Champion.Drawings.Qrange;
            var drawW = AIO_Menu.Champion.Drawings.Wrange;
            var drawE = AIO_Menu.Champion.Drawings.Erange;

            if (Q.IsReady() && drawQ.Active && HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, Q.Range, drawQ.Color);
            }
            if (W.IsReady() && drawW.Active && HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, W.Range, drawW.Color);
            }
            if (E.IsReady() && drawE.Active && HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, E.Range, drawE.Color);
            }
            if (RQ.IsReady() && drawQ.Active && !HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, RQ.Range, drawQ.Color);
            }
            if (RW.IsReady() && drawW.Active && !HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, RW.Range, drawW.Color);
            }
            if (E.IsReady() && drawE.Active && !HAMMER)
            {
                Render.Circle.DrawCircle(Player.Position, REQ.Range, drawE.Color);
            }
        }