static void Drawing_OnDraw(EventArgs args) { if (Player.IsDead) { return; } var drawQ = AIO_Menu.Champion.Drawings.Qrange; var drawW = AIO_Menu.Champion.Drawings.Wrange; var drawE = AIO_Menu.Champion.Drawings.Erange; if (Q.IsReady() && drawQ.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, Q.Range, drawQ.Color); } if (W.IsReady() && drawW.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, W.Range, drawW.Color); } if (E.IsReady() && drawE.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, E.Range, drawE.Color); } if (RQ.IsReady() && drawQ.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, RQ.Range, drawQ.Color); } if (RW.IsReady() && drawW.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, RW.Range, drawW.Color); } if (E.IsReady() && drawE.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, REQ.Range, drawE.Color); } }