public void AddNormal(RR_Godot.Core.Geometry.Vector3Cp normal) { Surface.AddNormal(new Godot.Vector3(normal.x, normal.y, normal.z)); }
/// <summary> /// Adds a vertex to the mesh being drawn. /// </summary> /// <param name="vertex">Vector3 object of the vertex.</param> public void AddVertex(RR_Godot.Core.Geometry.Vector3Cp vertex) { Surface.AddVertex(new Godot.Vector3(vertex.x, vertex.y, vertex.z)); }