/// <summary> /// Sent when an incoming collider makes contact with this object's /// collider (2D physics only). /// </summary> /// <param name="other">The Collision2D data associated with this collision.</param> void OnCollisionEnter2D(Collision2D other) { Debug.Log("Sanity Check"); if (other.gameObject.tag == "OverworldEnemy") { RPGun_GameManager manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <RPGun_GameManager>(); manager.TriggerFight(other.gameObject.GetComponent <RPGun_Enemy>()); } }