private void Awake() { this.hurtCurve = Singleton <CResourceManager> .GetInstance().GetResource("Shaders/Curve/RGBCurve_Hurt.asset", typeof(RGBCurve), enResourceType.BattleScene, false, false).m_content as RGBCurve; this.freezeTex = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Z_Other/Textures/Hero_BingDong.tga", typeof(Texture2D), enResourceType.BattleScene, false, false).m_content as Texture2D; this.stoneTex = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Z_Other/Textures/Hero_ShiHua.tga", typeof(Texture2D), enResourceType.BattleScene, false, false).m_content as Texture2D; }
public override void OnRelease() { this.owner = null; this.curve = null; }