private void Awake()
    {
        this.hurtCurve = Singleton <CResourceManager> .GetInstance().GetResource("Shaders/Curve/RGBCurve_Hurt.asset", typeof(RGBCurve), enResourceType.BattleScene, false, false).m_content as RGBCurve;

        this.freezeTex = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Z_Other/Textures/Hero_BingDong.tga", typeof(Texture2D), enResourceType.BattleScene, false, false).m_content as Texture2D;

        this.stoneTex = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Z_Other/Textures/Hero_ShiHua.tga", typeof(Texture2D), enResourceType.BattleScene, false, false).m_content as Texture2D;
    }
Example #2
0
 public override void OnRelease()
 {
     this.owner = null;
     this.curve = null;
 }