void					Awake () {
		if (INSTANCE == null)
			INSTANCE = this;
		else if (INSTANCE != this)
			Destroy (this.gameObject);
		this.quitScript = quitMenu.GetComponent<QuitMenu> ();
	}
Exemplo n.º 2
0
 private void Start()
 {
     quitMenu = FindObjectOfType <QuitMenu>();
     gameObject.transform.localScale = Vector3.zero;
     settings    = FindObjectOfType <GameSettings>();
     levelRunner = FindObjectOfType <LevelRunner>();
 }
    private void Start()
    {
        settings = FindObjectOfType <GameSettings>();

        loseMenu = FindObjectOfType <LoseMenu>();
        winMenu  = FindObjectOfType <WinMenu>();
        quitMenu = FindObjectOfType <QuitMenu>();

        numberOfEnemies = FindObjectsOfType <SmartEnemy>().Length;
        enemiesLeft     = numberOfEnemies;

        foreach (ParticleSystem ps in FindObjectsOfType(typeof(ParticleSystem)))
        {
            ps.Stop();
        }

        CallSettings();
    }
Exemplo n.º 4
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 void Start()
 {
     PauseMenu.SetActive(false);
     QuitMenu.SetActive(false);
 }
Exemplo n.º 5
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 public void noQuit()
 {
     QuitMenu.SetActive(false);
 }
Exemplo n.º 6
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 public void quit()
 {
     QuitMenu.SetActive(true);
 }