void Awake () { if (INSTANCE == null) INSTANCE = this; else if (INSTANCE != this) Destroy (this.gameObject); this.quitScript = quitMenu.GetComponent<QuitMenu> (); }
private void Start() { quitMenu = FindObjectOfType <QuitMenu>(); gameObject.transform.localScale = Vector3.zero; settings = FindObjectOfType <GameSettings>(); levelRunner = FindObjectOfType <LevelRunner>(); }
private void Start() { settings = FindObjectOfType <GameSettings>(); loseMenu = FindObjectOfType <LoseMenu>(); winMenu = FindObjectOfType <WinMenu>(); quitMenu = FindObjectOfType <QuitMenu>(); numberOfEnemies = FindObjectsOfType <SmartEnemy>().Length; enemiesLeft = numberOfEnemies; foreach (ParticleSystem ps in FindObjectsOfType(typeof(ParticleSystem))) { ps.Stop(); } CallSettings(); }
void Start() { PauseMenu.SetActive(false); QuitMenu.SetActive(false); }
public void noQuit() { QuitMenu.SetActive(false); }
public void quit() { QuitMenu.SetActive(true); }