private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue)
        {
            IEnumerable <ThingDef> enumerable = this.AllowedThingDefs(parms);

            if (!enumerable.Any <ThingDef>())
            {
                totalMarketValue = 0f;
                return(new List <ThingStuffPairWithQuality>());
            }
            TechLevel?       techLevel             = parms.techLevel;
            TechLevel        techLevel2            = (techLevel == null) ? TechLevel.Undefined : techLevel.Value;
            IntRange?        countRange            = parms.countRange;
            IntRange         intRange              = (countRange == null) ? new IntRange(1, int.MaxValue) : countRange.Value;
            FloatRange?      totalMarketValueRange = parms.totalMarketValueRange;
            FloatRange       floatRange            = (totalMarketValueRange == null) ? FloatRange.Zero : totalMarketValueRange.Value;
            float?           maxTotalMass          = parms.maxTotalMass;
            float            num = (maxTotalMass == null) ? float.MaxValue : maxTotalMass.Value;
            QualityGenerator?qualityGenerator  = parms.qualityGenerator;
            QualityGenerator qualityGenerator2 = (qualityGenerator == null) ? QualityGenerator.BaseGen : qualityGenerator.Value;

            totalMarketValue = floatRange.RandomInRange;
            IntRange countRange2               = intRange;
            float    totalValue                = totalMarketValue;
            IEnumerable <ThingDef> allowed     = enumerable;
            TechLevel        techLevel3        = techLevel2;
            QualityGenerator qualityGenerator3 = qualityGenerator2;
            Func <ThingStuffPairWithQuality, float> getMinValue = new Func <ThingStuffPairWithQuality, float>(this.GetMinValue);
            Func <ThingStuffPairWithQuality, float> getMaxValue = new Func <ThingStuffPairWithQuality, float>(this.GetMaxValue);
            float maxMass = num;

            return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, null, 100, maxMass));
        }
Exemplo n.º 2
0
        private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue)
        {
            IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms);

            if (!enumerable.Any())
            {
                totalMarketValue = 0f;
                return(new List <ThingStuffPairWithQuality>());
            }
            TechLevel?       techLevel             = parms.techLevel;
            TechLevel        techLevel2            = techLevel.HasValue ? techLevel.Value : TechLevel.Undefined;
            IntRange?        countRange            = parms.countRange;
            IntRange         intRange              = (!countRange.HasValue) ? new IntRange(1, 2147483647) : countRange.Value;
            FloatRange?      totalMarketValueRange = parms.totalMarketValueRange;
            FloatRange       floatRange            = (!totalMarketValueRange.HasValue) ? FloatRange.Zero : totalMarketValueRange.Value;
            float?           maxTotalMass          = parms.maxTotalMass;
            float            num = (!maxTotalMass.HasValue) ? 3.40282347E+38f : maxTotalMass.Value;
            QualityGenerator?qualityGenerator  = parms.qualityGenerator;
            QualityGenerator qualityGenerator2 = qualityGenerator.HasValue ? qualityGenerator.Value : QualityGenerator.BaseGen;

            totalMarketValue = floatRange.RandomInRange;
            IntRange countRange2               = intRange;
            float    totalValue                = totalMarketValue;
            IEnumerable <ThingDef> allowed     = enumerable;
            TechLevel        techLevel3        = techLevel2;
            QualityGenerator qualityGenerator3 = qualityGenerator2;
            Func <ThingStuffPairWithQuality, float> getMinValue = GetMinValue;
            Func <ThingStuffPairWithQuality, float> getMaxValue = GetMaxValue;
            float maxMass = num;

            return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, null, 100, maxMass));
        }
Exemplo n.º 3
0
        public static void AssignQuality(Thing thing, QualityGenerator?qualityGenerator)
        {
            CompQuality compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality != null)
            {
                QualityGenerator qualityGenerator2 = qualityGenerator.HasValue ? qualityGenerator.Value : QualityGenerator.BaseGen;
                QualityCategory  q = QualityUtility.GenerateQuality(qualityGenerator2);
                compQuality.SetQuality(q, ArtGenerationContext.Outsider);
            }
        }
        public static QualityCategory GenerateQuality(QualityGenerator qualityGenerator)
        {
            switch (qualityGenerator)
            {
            case QualityGenerator.BaseGen:
                return(QualityUtility.GenerateQualityBaseGen());

            case QualityGenerator.Reward:
                return(QualityUtility.GenerateQualityReward());

            case QualityGenerator.Gift:
                return(QualityUtility.GenerateQualityGift());

            default:
                throw new NotImplementedException(qualityGenerator.ToString());
            }
        }
        private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue)
        {
            IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms);

            if (!enumerable.Any())
            {
                totalMarketValue = 0f;
                return(new List <ThingStuffPairWithQuality>());
            }
            TechLevel        techLevel        = parms.techLevel ?? TechLevel.Undefined;
            IntRange         countRange       = parms.countRange ?? new IntRange(1, int.MaxValue);
            FloatRange       floatRange       = parms.totalMarketValueRange ?? FloatRange.Zero;
            float            maxMass          = parms.maxTotalMass ?? float.MaxValue;
            QualityGenerator qualityGenerator = parms.qualityGenerator ?? QualityGenerator.BaseGen;

            totalMarketValue = floatRange.RandomInRange;
            return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue_NewTmp3(countRange, totalMarketValue, enumerable, techLevel, qualityGenerator, GetMinValue, GetMaxValue, GetSingleThingValue, null, 100, maxMass, parms.allowNonStackableDuplicates.GetValueOrDefault(true), totalMarketValue * (parms.minSingleItemMarketValuePct ?? 0f)));
        }
        private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalNutrition)
        {
            IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms);

            if (!enumerable.Any())
            {
                totalNutrition = 0f;
                return(new List <ThingStuffPairWithQuality>());
            }
            IntRange         countRange       = parms.countRange ?? new IntRange(1, int.MaxValue);
            FloatRange       floatRange       = parms.totalNutritionRange ?? FloatRange.Zero;
            TechLevel        techLevel        = parms.techLevel ?? TechLevel.Undefined;
            float            maxMass          = parms.maxTotalMass ?? float.MaxValue;
            QualityGenerator qualityGenerator = parms.qualityGenerator ?? QualityGenerator.BaseGen;

            totalNutrition = floatRange.RandomInRange;
            int numMeats    = enumerable.Count((ThingDef x) => x.IsMeat);
            int numLeathers = enumerable.Count((ThingDef x) => x.IsLeather);

            return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue_NewTmp3(weightSelector: (ThingDef x) => ThingSetMakerUtility.AdjustedBigCategoriesSelectionWeight(x, numMeats, numLeathers), countRange: countRange, totalValue: totalNutrition, allowed: enumerable, techLevel: techLevel, qualityGenerator: qualityGenerator, getMinValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition), getMaxValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition) * (float)x.thing.stackLimit, getSingleThingValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition), tries: 100, maxMass: maxMass));
        }
		private List<ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalNutrition)
		{
			IEnumerable<ThingDef> enumerable = this.AllowedThingDefs(parms);
			List<ThingStuffPairWithQuality> result;
			if (!enumerable.Any<ThingDef>())
			{
				totalNutrition = 0f;
				result = new List<ThingStuffPairWithQuality>();
			}
			else
			{
				IntRange? countRange = parms.countRange;
				IntRange intRange = (countRange == null) ? new IntRange(1, int.MaxValue) : countRange.Value;
				FloatRange? totalNutritionRange = parms.totalNutritionRange;
				FloatRange floatRange = (totalNutritionRange == null) ? FloatRange.Zero : totalNutritionRange.Value;
				TechLevel? techLevel = parms.techLevel;
				TechLevel techLevel2 = (techLevel == null) ? TechLevel.Undefined : techLevel.Value;
				float? maxTotalMass = parms.maxTotalMass;
				float num = (maxTotalMass == null) ? float.MaxValue : maxTotalMass.Value;
				QualityGenerator? qualityGenerator = parms.qualityGenerator;
				QualityGenerator qualityGenerator2 = (qualityGenerator == null) ? QualityGenerator.BaseGen : qualityGenerator.Value;
				totalNutrition = floatRange.RandomInRange;
				int numMeats = enumerable.Count((ThingDef x) => x.IsMeat);
				int numLeathers = enumerable.Count((ThingDef x) => x.IsLeather);
				Func<ThingDef, float> func = (ThingDef x) => ThingSetMakerUtility.AdjustedBigCategoriesSelectionWeight(x, numMeats, numLeathers);
				IntRange countRange2 = intRange;
				float totalValue = totalNutrition;
				IEnumerable<ThingDef> allowed = enumerable;
				TechLevel techLevel3 = techLevel2;
				QualityGenerator qualityGenerator3 = qualityGenerator2;
				Func<ThingStuffPairWithQuality, float> getMinValue = (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition);
				Func<ThingStuffPairWithQuality, float> getMaxValue = (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition) * (float)x.thing.stackLimit;
				Func<ThingDef, float> weightSelector = func;
				float maxMass = num;
				result = ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, weightSelector, 100, maxMass);
			}
			return result;
		}
Exemplo n.º 8
0
 private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator)
 {
     ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Clear();
     foreach (ThingDef thingDef in allowed)
     {
         for (int i = 0; i < 5; i++)
         {
             ThingDef stuff;
             if (GenStuff.TryRandomStuffFor(thingDef, out stuff, techLevel))
             {
                 QualityCategory quality = (!thingDef.HasComp(typeof(CompQuality))) ? QualityCategory.Normal : QualityUtility.GenerateQuality(qualityGenerator);
                 ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(thingDef, stuff, quality));
             }
         }
     }
 }
Exemplo n.º 9
0
        public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = 3.40282347E+38f)
        {
            List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>();

            if (countRange.max <= 0)
            {
                return(chosen);
            }
            if (countRange.min < 1)
            {
                countRange.min = 1;
            }
            ThingSetMakerByTotalStatUtility.CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator);
            float trashThreshold = ThingSetMakerByTotalStatUtility.GetTrashThreshold(countRange, totalValue, getMaxValue);

            ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => getMaxValue(x) < trashThreshold);
            if (!ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Any <ThingStuffPairWithQuality>())
            {
                return(chosen);
            }
            float minCandidateValueEver = float.MaxValue;
            float maxCandidateValueEver = float.MinValue;
            float minMassEver           = float.MaxValue;

            foreach (ThingStuffPairWithQuality thingStuffPairWithQuality in ThingSetMakerByTotalStatUtility.allowedThingStuffPairs)
            {
                minCandidateValueEver = Mathf.Min(minCandidateValueEver, getMinValue(thingStuffPairWithQuality));
                maxCandidateValueEver = Mathf.Max(maxCandidateValueEver, getMaxValue(thingStuffPairWithQuality));
                if (thingStuffPairWithQuality.thing.category != ThingCategory.Pawn)
                {
                    minMassEver = Mathf.Min(minMassEver, ThingSetMakerByTotalStatUtility.GetNonTrashMass(thingStuffPairWithQuality, trashThreshold, getMinValue));
                }
            }
            minCandidateValueEver = Mathf.Max(minCandidateValueEver, trashThreshold);
            float totalMinValueSoFar = 0f;
            float totalMaxValueSoFar = 0f;
            float minMassSoFar       = 0f;
            int   num = 0;

            for (;;)
            {
                num++;
                if (num > 10000)
                {
                    break;
                }
                IEnumerable <ThingStuffPairWithQuality> enumerable = ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Where(delegate(ThingStuffPairWithQuality x)
                {
                    if (maxMass != 3.40282347E+38f && x.thing.category != ThingCategory.Pawn)
                    {
                        float nonTrashMass = ThingSetMakerByTotalStatUtility.GetNonTrashMass(x, trashThreshold, getMinValue);
                        if (minMassSoFar + nonTrashMass > maxMass)
                        {
                            return(false);
                        }
                        if (chosen.Count < countRange.min && minMassSoFar + minMassEver * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass)
                        {
                            return(false);
                        }
                    }
                    return(totalMinValueSoFar + Mathf.Max(getMinValue(x), trashThreshold) <= totalValue && (chosen.Count >= countRange.min || totalMinValueSoFar + minCandidateValueEver * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(getMinValue(x), trashThreshold) <= totalValue));
                });
                if (countRange.max != 2147483647 && totalMaxValueSoFar < totalValue * 0.5f)
                {
                    IEnumerable <ThingStuffPairWithQuality> enumerable2 = enumerable;
                    enumerable = from x in enumerable
                                 where totalMaxValueSoFar + maxCandidateValueEver * (float)(countRange.max - chosen.Count - 1) + getMaxValue(x) >= totalValue * 0.5f
                                 select x;
                    if (!enumerable.Any <ThingStuffPairWithQuality>())
                    {
                        enumerable = enumerable2;
                    }
                }
                float maxCandidateMinValue = float.MinValue;
                foreach (ThingStuffPairWithQuality arg in enumerable)
                {
                    maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(getMinValue(arg), trashThreshold));
                }
                ThingStuffPairWithQuality thingStuffPairWithQuality2;
                if (!enumerable.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x)
                {
                    float a = 1f;
                    if (countRange.max != 2147483647 && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar)
                    {
                        int num2 = countRange.max - chosen.Count;
                        float b = (totalValue - totalMaxValueSoFar) / (float)num2;
                        a = Mathf.InverseLerp(0f, b, getMaxValue(x));
                    }
                    float b2 = 1f;
                    if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar)
                    {
                        int num3 = countRange.min - chosen.Count;
                        float num4 = (totalValue - totalMinValueSoFar) / (float)num3;
                        float num5 = Mathf.Max(getMinValue(x), trashThreshold);
                        if (num5 > num4)
                        {
                            b2 = num4 / num5;
                        }
                    }
                    float num6 = Mathf.Max(Mathf.Min(a, b2), 1E-05f);
                    if (weightSelector != null)
                    {
                        num6 *= weightSelector(x.thing);
                    }
                    if (totalValue > totalMaxValueSoFar)
                    {
                        int num7 = Mathf.Max(countRange.min - chosen.Count, 1);
                        float num8 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, ThingSetMakerByTotalStatUtility.GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, getMinValue, getMaxValue) * (float)num7);
                        num6 *= num8 * num8;
                    }
                    if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff))
                    {
                        num6 *= 0.1f;
                    }
                    if (techLevel != TechLevel.Undefined)
                    {
                        TechLevel techLevel2 = x.thing.techLevel;
                        if (techLevel2 < techLevel && techLevel2 <= TechLevel.Neolithic && (x.thing.IsApparel || x.thing.IsWeapon))
                        {
                            num6 *= 0.1f;
                        }
                    }
                    return(num6);
                }, out thingStuffPairWithQuality2))
                {
                    goto Block_10;
                }
                chosen.Add(thingStuffPairWithQuality2);
                totalMinValueSoFar += Mathf.Max(getMinValue(thingStuffPairWithQuality2), trashThreshold);
                totalMaxValueSoFar += getMaxValue(thingStuffPairWithQuality2);
                if (thingStuffPairWithQuality2.thing.category != ThingCategory.Pawn)
                {
                    minMassSoFar += ThingSetMakerByTotalStatUtility.GetNonTrashMass(thingStuffPairWithQuality2, trashThreshold, getMinValue);
                }
                if (chosen.Count >= countRange.max)
                {
                    goto Block_12;
                }
                if (chosen.Count >= countRange.min && totalMaxValueSoFar >= totalValue * 0.9f)
                {
                    goto Block_14;
                }
            }
            Log.Error("Too many iterations.", false);
Block_10:
Block_12:
Block_14:
            return(chosen);
        }
 private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator)
 {
     allowedThingStuffPairs.Clear();
     foreach (ThingDef td in allowed)
     {
         for (int i = 0; i < 5; i++)
         {
             if (GenStuff.TryRandomStuffFor(td, out ThingDef stuff, techLevel, (ThingDef x) => !ThingSetMakerUtility.IsDerpAndDisallowed(td, x, qualityGenerator)))
             {
                 QualityCategory quality = td.HasComp(typeof(CompQuality)) ? QualityUtility.GenerateQuality(qualityGenerator) : QualityCategory.Normal;
                 allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(td, stuff, quality));
             }
         }
     }
 }
        public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp3(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingStuffPairWithQuality, float> getSingleThingValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f)
        {
            List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>();

            if (countRange.max <= 0)
            {
                return(chosen);
            }
            if (countRange.min < 1)
            {
                countRange.min = 1;
            }
            CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator);
            float trashThreshold = Mathf.Max(GetTrashThreshold(countRange, totalValue, getMaxValue), minSingleItemValue);

            allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => getMaxValue(x) < trashThreshold);
            if (!allowedThingStuffPairs.Any())
            {
                return(chosen);
            }
            float minCandidateValueEver = float.MaxValue;
            float maxCandidateValueEver = float.MinValue;
            float minMassEver           = float.MaxValue;

            foreach (ThingStuffPairWithQuality allowedThingStuffPair in allowedThingStuffPairs)
            {
                minCandidateValueEver = Mathf.Min(minCandidateValueEver, getMinValue(allowedThingStuffPair));
                maxCandidateValueEver = Mathf.Max(maxCandidateValueEver, getMaxValue(allowedThingStuffPair));
                if (allowedThingStuffPair.thing.category != ThingCategory.Pawn)
                {
                    minMassEver = Mathf.Min(minMassEver, GetNonTrashMass(allowedThingStuffPair, trashThreshold, getMinValue));
                }
            }
            minCandidateValueEver = Mathf.Max(minCandidateValueEver, trashThreshold);
            float totalMinValueSoFar = 0f;
            float totalMaxValueSoFar = 0f;
            float minMassSoFar       = 0f;
            int   num = 0;

            do
            {
                num++;
                if (num > 10000)
                {
                    Log.Error("Too many iterations.");
                    break;
                }
                IEnumerable <ThingStuffPairWithQuality> enumerable = allowedThingStuffPairs.Where(delegate(ThingStuffPairWithQuality x)
                {
                    if (!allowNonStackableDuplicates && x.thing.stackLimit == 1 && chosen.Any((ThingStuffPairWithQuality c) => c.thing == x.thing))
                    {
                        return(false);
                    }
                    if (maxMass != float.MaxValue && x.thing.category != ThingCategory.Pawn)
                    {
                        float nonTrashMass = GetNonTrashMass(x, trashThreshold, getMinValue);
                        if (minMassSoFar + nonTrashMass > maxMass)
                        {
                            return(false);
                        }
                        if (chosen.Count < countRange.min && minMassSoFar + minMassEver * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass)
                        {
                            return(false);
                        }
                    }
                    if (totalMinValueSoFar + Mathf.Max(getMinValue(x), trashThreshold) > totalValue)
                    {
                        return(false);
                    }
                    return((chosen.Count >= countRange.min || !(totalMinValueSoFar + minCandidateValueEver * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(getMinValue(x), trashThreshold) > totalValue)) ? true : false);
                });
                if (countRange.max != int.MaxValue && totalMaxValueSoFar < totalValue * 0.5f)
                {
                    IEnumerable <ThingStuffPairWithQuality> enumerable2 = enumerable;
                    enumerable = enumerable.Where((ThingStuffPairWithQuality x) => totalMaxValueSoFar + maxCandidateValueEver * (float)(countRange.max - chosen.Count - 1) + getMaxValue(x) >= totalValue * 0.5f);
                    if (!enumerable.Any())
                    {
                        enumerable = enumerable2;
                    }
                }
                float maxCandidateMinValue = float.MinValue;
                foreach (ThingStuffPairWithQuality item in enumerable)
                {
                    maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(getMinValue(item), trashThreshold));
                }
                if (!enumerable.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x)
                {
                    float a = 1f;
                    if (countRange.max != int.MaxValue && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar)
                    {
                        int num2 = countRange.max - chosen.Count;
                        float b = (totalValue - totalMaxValueSoFar) / (float)num2;
                        a = Mathf.InverseLerp(0f, b, getMaxValue(x));
                    }
                    float b2 = 1f;
                    if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar)
                    {
                        int num3 = countRange.min - chosen.Count;
                        float num4 = (totalValue - totalMinValueSoFar) / (float)num3;
                        float num5 = Mathf.Max(getMinValue(x), trashThreshold);
                        if (num5 > num4)
                        {
                            b2 = num4 / num5;
                        }
                    }
                    float num6 = Mathf.Max(Mathf.Min(a, b2), 1E-05f);
                    if (weightSelector != null)
                    {
                        num6 *= weightSelector(x.thing);
                    }
                    if (totalValue > totalMaxValueSoFar)
                    {
                        int num7 = Mathf.Max(countRange.min - chosen.Count, 1);
                        float num8 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, getMinValue, getMaxValue) * (float)num7);
                        num6 *= num8 * num8;
                    }
                    if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff))
                    {
                        num6 *= 0.1f;
                    }
                    if (techLevel != 0)
                    {
                        TechLevel techLevel2 = x.thing.techLevel;
                        if ((int)techLevel2 < (int)techLevel && (int)techLevel2 <= 2 && (x.thing.IsApparel || x.thing.IsWeapon))
                        {
                            num6 *= 0.1f;
                        }
                    }
                    return(num6);
                }, out ThingStuffPairWithQuality result))
                {
                    break;
                }
                chosen.Add(result);
                totalMinValueSoFar += Mathf.Max(getMinValue(result), trashThreshold);
                totalMaxValueSoFar += getMaxValue(result);
                if (result.thing.category != ThingCategory.Pawn)
                {
                    minMassSoFar += GetNonTrashMass(result, trashThreshold, getMinValue);
                }
            }while (chosen.Count < countRange.max && (chosen.Count < countRange.min || !(totalMaxValueSoFar >= totalValue * 0.9f)));
            return(chosen);
        }
 public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp2(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f)
 {
     return(GenerateDefsWithPossibleTotalValue_NewTmp3(countRange, totalValue, allowed, techLevel, qualityGenerator, getMinValue, getMaxValue, getMinValue, weightSelector, tries, maxMass, allowNonStackableDuplicates, minSingleItemValue));
 }
 public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue)
 {
     return(GenerateDefsWithPossibleTotalValue_NewTmp(countRange, totalValue, allowed, techLevel, qualityGenerator, getMinValue, getMaxValue, weightSelector, tries, maxMass));
 }
Exemplo n.º 14
0
        public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp3(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingStuffPairWithQuality, float> getSingleThingValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f)
        {
            minValuesTmp.Clear();
            maxValuesTmp.Clear();
            List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>();

            if (countRange.max <= 0)
            {
                return(chosen);
            }
            if (countRange.min < 1)
            {
                countRange.min = 1;
            }
            CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator);
            float trashThreshold = Mathf.Max(GetTrashThreshold(countRange, totalValue, MaxValue), minSingleItemValue);

            allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => MaxValue(x) < trashThreshold);
            if (!allowedThingStuffPairs.Any())
            {
                return(chosen);
            }
            float a    = float.MaxValue;
            float num  = float.MinValue;
            float num2 = float.MaxValue;

            foreach (ThingStuffPairWithQuality allowedThingStuffPair in allowedThingStuffPairs)
            {
                a   = Mathf.Min(a, MinValue(allowedThingStuffPair));
                num = Mathf.Max(num, MaxValue(allowedThingStuffPair));
                if (allowedThingStuffPair.thing.category != ThingCategory.Pawn)
                {
                    num2 = Mathf.Min(num2, GetNonTrashMass(allowedThingStuffPair, trashThreshold, MinValue));
                }
            }
            a = Mathf.Max(a, trashThreshold);
            float totalMinValueSoFar = 0f;
            float totalMaxValueSoFar = 0f;
            float minMassSoFar       = 0f;
            int   num3 = 0;

            do
            {
                num3++;
                if (num3 > 10000)
                {
                    Log.Error("Too many iterations.");
                    break;
                }
                candidatesTmp.Clear();
                for (int i = 0; i < allowedThingStuffPairs.Count; i++)
                {
                    ThingStuffPairWithQuality candidate = allowedThingStuffPairs[i];
                    if (!allowNonStackableDuplicates && candidate.thing.stackLimit == 1 && chosen.Any((ThingStuffPairWithQuality c) => c.thing == candidate.thing))
                    {
                        continue;
                    }
                    if (maxMass != float.MaxValue && candidate.thing.category != ThingCategory.Pawn)
                    {
                        float nonTrashMass = GetNonTrashMass(candidate, trashThreshold, MinValue);
                        if (minMassSoFar + nonTrashMass > maxMass || (chosen.Count < countRange.min && minMassSoFar + num2 * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass))
                        {
                            continue;
                        }
                    }
                    if (!(totalMinValueSoFar + Mathf.Max(MinValue(candidate), trashThreshold) > totalValue) && (chosen.Count >= countRange.min || !(totalMinValueSoFar + a * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(MinValue(candidate), trashThreshold) > totalValue)))
                    {
                        candidatesTmp.Add(candidate);
                    }
                }
                if (countRange.max != int.MaxValue && totalMaxValueSoFar < totalValue * 0.5f)
                {
                    candidatesTmpNew.Clear();
                    for (int j = 0; j < candidatesTmp.Count; j++)
                    {
                        ThingStuffPairWithQuality thingStuffPairWithQuality = candidatesTmp[j];
                        if (totalMaxValueSoFar + num * (float)(countRange.max - chosen.Count - 1) + MaxValue(thingStuffPairWithQuality) >= totalValue * 0.5f)
                        {
                            candidatesTmpNew.Add(thingStuffPairWithQuality);
                        }
                    }
                    if (candidatesTmpNew.Any())
                    {
                        candidatesTmp.Clear();
                        candidatesTmp.AddRange(candidatesTmpNew);
                    }
                }
                float maxCandidateMinValue = float.MinValue;
                for (int k = 0; k < candidatesTmp.Count; k++)
                {
                    ThingStuffPairWithQuality t2 = candidatesTmp[k];
                    maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(MinValue(t2), trashThreshold));
                }
                if (!candidatesTmp.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x)
                {
                    float a2 = 1f;
                    if (countRange.max != int.MaxValue && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar)
                    {
                        int num4 = countRange.max - chosen.Count;
                        float b = (totalValue - totalMaxValueSoFar) / (float)num4;
                        a2 = Mathf.InverseLerp(0f, b, MaxValue(x));
                    }
                    float b2 = 1f;
                    if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar)
                    {
                        int num5 = countRange.min - chosen.Count;
                        float num6 = (totalValue - totalMinValueSoFar) / (float)num5;
                        float num7 = Mathf.Max(MinValue(x), trashThreshold);
                        if (num7 > num6)
                        {
                            b2 = num6 / num7;
                        }
                    }
                    float num8 = Mathf.Max(Mathf.Min(a2, b2), 1E-05f);
                    if (weightSelector != null)
                    {
                        num8 *= weightSelector(x.thing);
                    }
                    if (totalValue > totalMaxValueSoFar)
                    {
                        int num9 = Mathf.Max(countRange.min - chosen.Count, 1);
                        float num10 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, MinValue, MaxValue) * (float)num9);
                        num8 *= num10 * num10;
                    }
                    if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff))
                    {
                        num8 *= 0.1f;
                    }
                    if (techLevel != 0)
                    {
                        TechLevel techLevel2 = x.thing.techLevel;
                        if ((int)techLevel2 < (int)techLevel && (int)techLevel2 <= 2 && (x.thing.IsApparel || x.thing.IsWeapon))
                        {
                            num8 *= 0.1f;
                        }
                    }
                    return(num8);
                }, out var result))
                {
                    break;
                }
                chosen.Add(result);
                totalMinValueSoFar += Mathf.Max(MinValue(result), trashThreshold);
                totalMaxValueSoFar += MaxValue(result);
                if (result.thing.category != ThingCategory.Pawn)
                {
                    minMassSoFar += GetNonTrashMass(result, trashThreshold, MinValue);
                }
            }while (chosen.Count < countRange.max && (chosen.Count < countRange.min || !(totalMaxValueSoFar >= totalValue * 0.9f)));
            return(chosen);

            float MaxValue(ThingStuffPairWithQuality t)
            {
                if (!maxValuesTmp.TryGetValue(t, out var value2))
                {
                    value2          = getMaxValue(t);
                    maxValuesTmp[t] = value2;
                }
                return(value2);
            }

            float MinValue(ThingStuffPairWithQuality t)
            {
                if (!minValuesTmp.TryGetValue(t, out var value))
                {
                    value           = getMinValue(t);
                    minValuesTmp[t] = value;
                }
                return(value);
            }
        }
 private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator)
 {
     allowedThingStuffPairs.Clear();
     foreach (ThingDef item in allowed)
     {
         for (int i = 0; i < 5; i++)
         {
             if (GenStuff.TryRandomStuffFor(item, out ThingDef stuff, techLevel))
             {
                 QualityCategory quality = (!item.HasComp(typeof(CompQuality))) ? QualityCategory.Normal : QualityUtility.GenerateQuality(qualityGenerator);
                 allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(item, stuff, quality));
             }
         }
     }
 }