private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue) { IEnumerable <ThingDef> enumerable = this.AllowedThingDefs(parms); if (!enumerable.Any <ThingDef>()) { totalMarketValue = 0f; return(new List <ThingStuffPairWithQuality>()); } TechLevel? techLevel = parms.techLevel; TechLevel techLevel2 = (techLevel == null) ? TechLevel.Undefined : techLevel.Value; IntRange? countRange = parms.countRange; IntRange intRange = (countRange == null) ? new IntRange(1, int.MaxValue) : countRange.Value; FloatRange? totalMarketValueRange = parms.totalMarketValueRange; FloatRange floatRange = (totalMarketValueRange == null) ? FloatRange.Zero : totalMarketValueRange.Value; float? maxTotalMass = parms.maxTotalMass; float num = (maxTotalMass == null) ? float.MaxValue : maxTotalMass.Value; QualityGenerator?qualityGenerator = parms.qualityGenerator; QualityGenerator qualityGenerator2 = (qualityGenerator == null) ? QualityGenerator.BaseGen : qualityGenerator.Value; totalMarketValue = floatRange.RandomInRange; IntRange countRange2 = intRange; float totalValue = totalMarketValue; IEnumerable <ThingDef> allowed = enumerable; TechLevel techLevel3 = techLevel2; QualityGenerator qualityGenerator3 = qualityGenerator2; Func <ThingStuffPairWithQuality, float> getMinValue = new Func <ThingStuffPairWithQuality, float>(this.GetMinValue); Func <ThingStuffPairWithQuality, float> getMaxValue = new Func <ThingStuffPairWithQuality, float>(this.GetMaxValue); float maxMass = num; return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, null, 100, maxMass)); }
private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue) { IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms); if (!enumerable.Any()) { totalMarketValue = 0f; return(new List <ThingStuffPairWithQuality>()); } TechLevel? techLevel = parms.techLevel; TechLevel techLevel2 = techLevel.HasValue ? techLevel.Value : TechLevel.Undefined; IntRange? countRange = parms.countRange; IntRange intRange = (!countRange.HasValue) ? new IntRange(1, 2147483647) : countRange.Value; FloatRange? totalMarketValueRange = parms.totalMarketValueRange; FloatRange floatRange = (!totalMarketValueRange.HasValue) ? FloatRange.Zero : totalMarketValueRange.Value; float? maxTotalMass = parms.maxTotalMass; float num = (!maxTotalMass.HasValue) ? 3.40282347E+38f : maxTotalMass.Value; QualityGenerator?qualityGenerator = parms.qualityGenerator; QualityGenerator qualityGenerator2 = qualityGenerator.HasValue ? qualityGenerator.Value : QualityGenerator.BaseGen; totalMarketValue = floatRange.RandomInRange; IntRange countRange2 = intRange; float totalValue = totalMarketValue; IEnumerable <ThingDef> allowed = enumerable; TechLevel techLevel3 = techLevel2; QualityGenerator qualityGenerator3 = qualityGenerator2; Func <ThingStuffPairWithQuality, float> getMinValue = GetMinValue; Func <ThingStuffPairWithQuality, float> getMaxValue = GetMaxValue; float maxMass = num; return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, null, 100, maxMass)); }
public static void AssignQuality(Thing thing, QualityGenerator?qualityGenerator) { CompQuality compQuality = thing.TryGetComp <CompQuality>(); if (compQuality != null) { QualityGenerator qualityGenerator2 = qualityGenerator.HasValue ? qualityGenerator.Value : QualityGenerator.BaseGen; QualityCategory q = QualityUtility.GenerateQuality(qualityGenerator2); compQuality.SetQuality(q, ArtGenerationContext.Outsider); } }
public static QualityCategory GenerateQuality(QualityGenerator qualityGenerator) { switch (qualityGenerator) { case QualityGenerator.BaseGen: return(QualityUtility.GenerateQualityBaseGen()); case QualityGenerator.Reward: return(QualityUtility.GenerateQualityReward()); case QualityGenerator.Gift: return(QualityUtility.GenerateQualityGift()); default: throw new NotImplementedException(qualityGenerator.ToString()); } }
private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalMarketValue) { IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms); if (!enumerable.Any()) { totalMarketValue = 0f; return(new List <ThingStuffPairWithQuality>()); } TechLevel techLevel = parms.techLevel ?? TechLevel.Undefined; IntRange countRange = parms.countRange ?? new IntRange(1, int.MaxValue); FloatRange floatRange = parms.totalMarketValueRange ?? FloatRange.Zero; float maxMass = parms.maxTotalMass ?? float.MaxValue; QualityGenerator qualityGenerator = parms.qualityGenerator ?? QualityGenerator.BaseGen; totalMarketValue = floatRange.RandomInRange; return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue_NewTmp3(countRange, totalMarketValue, enumerable, techLevel, qualityGenerator, GetMinValue, GetMaxValue, GetSingleThingValue, null, 100, maxMass, parms.allowNonStackableDuplicates.GetValueOrDefault(true), totalMarketValue * (parms.minSingleItemMarketValuePct ?? 0f))); }
private List <ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalNutrition) { IEnumerable <ThingDef> enumerable = AllowedThingDefs(parms); if (!enumerable.Any()) { totalNutrition = 0f; return(new List <ThingStuffPairWithQuality>()); } IntRange countRange = parms.countRange ?? new IntRange(1, int.MaxValue); FloatRange floatRange = parms.totalNutritionRange ?? FloatRange.Zero; TechLevel techLevel = parms.techLevel ?? TechLevel.Undefined; float maxMass = parms.maxTotalMass ?? float.MaxValue; QualityGenerator qualityGenerator = parms.qualityGenerator ?? QualityGenerator.BaseGen; totalNutrition = floatRange.RandomInRange; int numMeats = enumerable.Count((ThingDef x) => x.IsMeat); int numLeathers = enumerable.Count((ThingDef x) => x.IsLeather); return(ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue_NewTmp3(weightSelector: (ThingDef x) => ThingSetMakerUtility.AdjustedBigCategoriesSelectionWeight(x, numMeats, numLeathers), countRange: countRange, totalValue: totalNutrition, allowed: enumerable, techLevel: techLevel, qualityGenerator: qualityGenerator, getMinValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition), getMaxValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition) * (float)x.thing.stackLimit, getSingleThingValue: (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition), tries: 100, maxMass: maxMass)); }
private List<ThingStuffPairWithQuality> GeneratePossibleDefs(ThingSetMakerParams parms, out float totalNutrition) { IEnumerable<ThingDef> enumerable = this.AllowedThingDefs(parms); List<ThingStuffPairWithQuality> result; if (!enumerable.Any<ThingDef>()) { totalNutrition = 0f; result = new List<ThingStuffPairWithQuality>(); } else { IntRange? countRange = parms.countRange; IntRange intRange = (countRange == null) ? new IntRange(1, int.MaxValue) : countRange.Value; FloatRange? totalNutritionRange = parms.totalNutritionRange; FloatRange floatRange = (totalNutritionRange == null) ? FloatRange.Zero : totalNutritionRange.Value; TechLevel? techLevel = parms.techLevel; TechLevel techLevel2 = (techLevel == null) ? TechLevel.Undefined : techLevel.Value; float? maxTotalMass = parms.maxTotalMass; float num = (maxTotalMass == null) ? float.MaxValue : maxTotalMass.Value; QualityGenerator? qualityGenerator = parms.qualityGenerator; QualityGenerator qualityGenerator2 = (qualityGenerator == null) ? QualityGenerator.BaseGen : qualityGenerator.Value; totalNutrition = floatRange.RandomInRange; int numMeats = enumerable.Count((ThingDef x) => x.IsMeat); int numLeathers = enumerable.Count((ThingDef x) => x.IsLeather); Func<ThingDef, float> func = (ThingDef x) => ThingSetMakerUtility.AdjustedBigCategoriesSelectionWeight(x, numMeats, numLeathers); IntRange countRange2 = intRange; float totalValue = totalNutrition; IEnumerable<ThingDef> allowed = enumerable; TechLevel techLevel3 = techLevel2; QualityGenerator qualityGenerator3 = qualityGenerator2; Func<ThingStuffPairWithQuality, float> getMinValue = (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition); Func<ThingStuffPairWithQuality, float> getMaxValue = (ThingStuffPairWithQuality x) => x.GetStatValue(StatDefOf.Nutrition) * (float)x.thing.stackLimit; Func<ThingDef, float> weightSelector = func; float maxMass = num; result = ThingSetMakerByTotalStatUtility.GenerateDefsWithPossibleTotalValue(countRange2, totalValue, allowed, techLevel3, qualityGenerator3, getMinValue, getMaxValue, weightSelector, 100, maxMass); } return result; }
private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator) { ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Clear(); foreach (ThingDef thingDef in allowed) { for (int i = 0; i < 5; i++) { ThingDef stuff; if (GenStuff.TryRandomStuffFor(thingDef, out stuff, techLevel)) { QualityCategory quality = (!thingDef.HasComp(typeof(CompQuality))) ? QualityCategory.Normal : QualityUtility.GenerateQuality(qualityGenerator); ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(thingDef, stuff, quality)); } } } }
public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = 3.40282347E+38f) { List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>(); if (countRange.max <= 0) { return(chosen); } if (countRange.min < 1) { countRange.min = 1; } ThingSetMakerByTotalStatUtility.CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator); float trashThreshold = ThingSetMakerByTotalStatUtility.GetTrashThreshold(countRange, totalValue, getMaxValue); ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => getMaxValue(x) < trashThreshold); if (!ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Any <ThingStuffPairWithQuality>()) { return(chosen); } float minCandidateValueEver = float.MaxValue; float maxCandidateValueEver = float.MinValue; float minMassEver = float.MaxValue; foreach (ThingStuffPairWithQuality thingStuffPairWithQuality in ThingSetMakerByTotalStatUtility.allowedThingStuffPairs) { minCandidateValueEver = Mathf.Min(minCandidateValueEver, getMinValue(thingStuffPairWithQuality)); maxCandidateValueEver = Mathf.Max(maxCandidateValueEver, getMaxValue(thingStuffPairWithQuality)); if (thingStuffPairWithQuality.thing.category != ThingCategory.Pawn) { minMassEver = Mathf.Min(minMassEver, ThingSetMakerByTotalStatUtility.GetNonTrashMass(thingStuffPairWithQuality, trashThreshold, getMinValue)); } } minCandidateValueEver = Mathf.Max(minCandidateValueEver, trashThreshold); float totalMinValueSoFar = 0f; float totalMaxValueSoFar = 0f; float minMassSoFar = 0f; int num = 0; for (;;) { num++; if (num > 10000) { break; } IEnumerable <ThingStuffPairWithQuality> enumerable = ThingSetMakerByTotalStatUtility.allowedThingStuffPairs.Where(delegate(ThingStuffPairWithQuality x) { if (maxMass != 3.40282347E+38f && x.thing.category != ThingCategory.Pawn) { float nonTrashMass = ThingSetMakerByTotalStatUtility.GetNonTrashMass(x, trashThreshold, getMinValue); if (minMassSoFar + nonTrashMass > maxMass) { return(false); } if (chosen.Count < countRange.min && minMassSoFar + minMassEver * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass) { return(false); } } return(totalMinValueSoFar + Mathf.Max(getMinValue(x), trashThreshold) <= totalValue && (chosen.Count >= countRange.min || totalMinValueSoFar + minCandidateValueEver * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(getMinValue(x), trashThreshold) <= totalValue)); }); if (countRange.max != 2147483647 && totalMaxValueSoFar < totalValue * 0.5f) { IEnumerable <ThingStuffPairWithQuality> enumerable2 = enumerable; enumerable = from x in enumerable where totalMaxValueSoFar + maxCandidateValueEver * (float)(countRange.max - chosen.Count - 1) + getMaxValue(x) >= totalValue * 0.5f select x; if (!enumerable.Any <ThingStuffPairWithQuality>()) { enumerable = enumerable2; } } float maxCandidateMinValue = float.MinValue; foreach (ThingStuffPairWithQuality arg in enumerable) { maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(getMinValue(arg), trashThreshold)); } ThingStuffPairWithQuality thingStuffPairWithQuality2; if (!enumerable.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x) { float a = 1f; if (countRange.max != 2147483647 && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar) { int num2 = countRange.max - chosen.Count; float b = (totalValue - totalMaxValueSoFar) / (float)num2; a = Mathf.InverseLerp(0f, b, getMaxValue(x)); } float b2 = 1f; if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar) { int num3 = countRange.min - chosen.Count; float num4 = (totalValue - totalMinValueSoFar) / (float)num3; float num5 = Mathf.Max(getMinValue(x), trashThreshold); if (num5 > num4) { b2 = num4 / num5; } } float num6 = Mathf.Max(Mathf.Min(a, b2), 1E-05f); if (weightSelector != null) { num6 *= weightSelector(x.thing); } if (totalValue > totalMaxValueSoFar) { int num7 = Mathf.Max(countRange.min - chosen.Count, 1); float num8 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, ThingSetMakerByTotalStatUtility.GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, getMinValue, getMaxValue) * (float)num7); num6 *= num8 * num8; } if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff)) { num6 *= 0.1f; } if (techLevel != TechLevel.Undefined) { TechLevel techLevel2 = x.thing.techLevel; if (techLevel2 < techLevel && techLevel2 <= TechLevel.Neolithic && (x.thing.IsApparel || x.thing.IsWeapon)) { num6 *= 0.1f; } } return(num6); }, out thingStuffPairWithQuality2)) { goto Block_10; } chosen.Add(thingStuffPairWithQuality2); totalMinValueSoFar += Mathf.Max(getMinValue(thingStuffPairWithQuality2), trashThreshold); totalMaxValueSoFar += getMaxValue(thingStuffPairWithQuality2); if (thingStuffPairWithQuality2.thing.category != ThingCategory.Pawn) { minMassSoFar += ThingSetMakerByTotalStatUtility.GetNonTrashMass(thingStuffPairWithQuality2, trashThreshold, getMinValue); } if (chosen.Count >= countRange.max) { goto Block_12; } if (chosen.Count >= countRange.min && totalMaxValueSoFar >= totalValue * 0.9f) { goto Block_14; } } Log.Error("Too many iterations.", false); Block_10: Block_12: Block_14: return(chosen); }
private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator) { allowedThingStuffPairs.Clear(); foreach (ThingDef td in allowed) { for (int i = 0; i < 5; i++) { if (GenStuff.TryRandomStuffFor(td, out ThingDef stuff, techLevel, (ThingDef x) => !ThingSetMakerUtility.IsDerpAndDisallowed(td, x, qualityGenerator))) { QualityCategory quality = td.HasComp(typeof(CompQuality)) ? QualityUtility.GenerateQuality(qualityGenerator) : QualityCategory.Normal; allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(td, stuff, quality)); } } } }
public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp3(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingStuffPairWithQuality, float> getSingleThingValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f) { List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>(); if (countRange.max <= 0) { return(chosen); } if (countRange.min < 1) { countRange.min = 1; } CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator); float trashThreshold = Mathf.Max(GetTrashThreshold(countRange, totalValue, getMaxValue), minSingleItemValue); allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => getMaxValue(x) < trashThreshold); if (!allowedThingStuffPairs.Any()) { return(chosen); } float minCandidateValueEver = float.MaxValue; float maxCandidateValueEver = float.MinValue; float minMassEver = float.MaxValue; foreach (ThingStuffPairWithQuality allowedThingStuffPair in allowedThingStuffPairs) { minCandidateValueEver = Mathf.Min(minCandidateValueEver, getMinValue(allowedThingStuffPair)); maxCandidateValueEver = Mathf.Max(maxCandidateValueEver, getMaxValue(allowedThingStuffPair)); if (allowedThingStuffPair.thing.category != ThingCategory.Pawn) { minMassEver = Mathf.Min(minMassEver, GetNonTrashMass(allowedThingStuffPair, trashThreshold, getMinValue)); } } minCandidateValueEver = Mathf.Max(minCandidateValueEver, trashThreshold); float totalMinValueSoFar = 0f; float totalMaxValueSoFar = 0f; float minMassSoFar = 0f; int num = 0; do { num++; if (num > 10000) { Log.Error("Too many iterations."); break; } IEnumerable <ThingStuffPairWithQuality> enumerable = allowedThingStuffPairs.Where(delegate(ThingStuffPairWithQuality x) { if (!allowNonStackableDuplicates && x.thing.stackLimit == 1 && chosen.Any((ThingStuffPairWithQuality c) => c.thing == x.thing)) { return(false); } if (maxMass != float.MaxValue && x.thing.category != ThingCategory.Pawn) { float nonTrashMass = GetNonTrashMass(x, trashThreshold, getMinValue); if (minMassSoFar + nonTrashMass > maxMass) { return(false); } if (chosen.Count < countRange.min && minMassSoFar + minMassEver * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass) { return(false); } } if (totalMinValueSoFar + Mathf.Max(getMinValue(x), trashThreshold) > totalValue) { return(false); } return((chosen.Count >= countRange.min || !(totalMinValueSoFar + minCandidateValueEver * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(getMinValue(x), trashThreshold) > totalValue)) ? true : false); }); if (countRange.max != int.MaxValue && totalMaxValueSoFar < totalValue * 0.5f) { IEnumerable <ThingStuffPairWithQuality> enumerable2 = enumerable; enumerable = enumerable.Where((ThingStuffPairWithQuality x) => totalMaxValueSoFar + maxCandidateValueEver * (float)(countRange.max - chosen.Count - 1) + getMaxValue(x) >= totalValue * 0.5f); if (!enumerable.Any()) { enumerable = enumerable2; } } float maxCandidateMinValue = float.MinValue; foreach (ThingStuffPairWithQuality item in enumerable) { maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(getMinValue(item), trashThreshold)); } if (!enumerable.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x) { float a = 1f; if (countRange.max != int.MaxValue && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar) { int num2 = countRange.max - chosen.Count; float b = (totalValue - totalMaxValueSoFar) / (float)num2; a = Mathf.InverseLerp(0f, b, getMaxValue(x)); } float b2 = 1f; if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar) { int num3 = countRange.min - chosen.Count; float num4 = (totalValue - totalMinValueSoFar) / (float)num3; float num5 = Mathf.Max(getMinValue(x), trashThreshold); if (num5 > num4) { b2 = num4 / num5; } } float num6 = Mathf.Max(Mathf.Min(a, b2), 1E-05f); if (weightSelector != null) { num6 *= weightSelector(x.thing); } if (totalValue > totalMaxValueSoFar) { int num7 = Mathf.Max(countRange.min - chosen.Count, 1); float num8 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, getMinValue, getMaxValue) * (float)num7); num6 *= num8 * num8; } if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff)) { num6 *= 0.1f; } if (techLevel != 0) { TechLevel techLevel2 = x.thing.techLevel; if ((int)techLevel2 < (int)techLevel && (int)techLevel2 <= 2 && (x.thing.IsApparel || x.thing.IsWeapon)) { num6 *= 0.1f; } } return(num6); }, out ThingStuffPairWithQuality result)) { break; } chosen.Add(result); totalMinValueSoFar += Mathf.Max(getMinValue(result), trashThreshold); totalMaxValueSoFar += getMaxValue(result); if (result.thing.category != ThingCategory.Pawn) { minMassSoFar += GetNonTrashMass(result, trashThreshold, getMinValue); } }while (chosen.Count < countRange.max && (chosen.Count < countRange.min || !(totalMaxValueSoFar >= totalValue * 0.9f))); return(chosen); }
public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp2(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f) { return(GenerateDefsWithPossibleTotalValue_NewTmp3(countRange, totalValue, allowed, techLevel, qualityGenerator, getMinValue, getMaxValue, getMinValue, weightSelector, tries, maxMass, allowNonStackableDuplicates, minSingleItemValue)); }
public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue) { return(GenerateDefsWithPossibleTotalValue_NewTmp(countRange, totalValue, allowed, techLevel, qualityGenerator, getMinValue, getMaxValue, weightSelector, tries, maxMass)); }
public static List <ThingStuffPairWithQuality> GenerateDefsWithPossibleTotalValue_NewTmp3(IntRange countRange, float totalValue, IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator, Func <ThingStuffPairWithQuality, float> getMinValue, Func <ThingStuffPairWithQuality, float> getMaxValue, Func <ThingStuffPairWithQuality, float> getSingleThingValue, Func <ThingDef, float> weightSelector = null, int tries = 100, float maxMass = float.MaxValue, bool allowNonStackableDuplicates = true, float minSingleItemValue = 0f) { minValuesTmp.Clear(); maxValuesTmp.Clear(); List <ThingStuffPairWithQuality> chosen = new List <ThingStuffPairWithQuality>(); if (countRange.max <= 0) { return(chosen); } if (countRange.min < 1) { countRange.min = 1; } CalculateAllowedThingStuffPairs(allowed, techLevel, qualityGenerator); float trashThreshold = Mathf.Max(GetTrashThreshold(countRange, totalValue, MaxValue), minSingleItemValue); allowedThingStuffPairs.RemoveAll((ThingStuffPairWithQuality x) => MaxValue(x) < trashThreshold); if (!allowedThingStuffPairs.Any()) { return(chosen); } float a = float.MaxValue; float num = float.MinValue; float num2 = float.MaxValue; foreach (ThingStuffPairWithQuality allowedThingStuffPair in allowedThingStuffPairs) { a = Mathf.Min(a, MinValue(allowedThingStuffPair)); num = Mathf.Max(num, MaxValue(allowedThingStuffPair)); if (allowedThingStuffPair.thing.category != ThingCategory.Pawn) { num2 = Mathf.Min(num2, GetNonTrashMass(allowedThingStuffPair, trashThreshold, MinValue)); } } a = Mathf.Max(a, trashThreshold); float totalMinValueSoFar = 0f; float totalMaxValueSoFar = 0f; float minMassSoFar = 0f; int num3 = 0; do { num3++; if (num3 > 10000) { Log.Error("Too many iterations."); break; } candidatesTmp.Clear(); for (int i = 0; i < allowedThingStuffPairs.Count; i++) { ThingStuffPairWithQuality candidate = allowedThingStuffPairs[i]; if (!allowNonStackableDuplicates && candidate.thing.stackLimit == 1 && chosen.Any((ThingStuffPairWithQuality c) => c.thing == candidate.thing)) { continue; } if (maxMass != float.MaxValue && candidate.thing.category != ThingCategory.Pawn) { float nonTrashMass = GetNonTrashMass(candidate, trashThreshold, MinValue); if (minMassSoFar + nonTrashMass > maxMass || (chosen.Count < countRange.min && minMassSoFar + num2 * (float)(countRange.min - chosen.Count - 1) + nonTrashMass > maxMass)) { continue; } } if (!(totalMinValueSoFar + Mathf.Max(MinValue(candidate), trashThreshold) > totalValue) && (chosen.Count >= countRange.min || !(totalMinValueSoFar + a * (float)(countRange.min - chosen.Count - 1) + Mathf.Max(MinValue(candidate), trashThreshold) > totalValue))) { candidatesTmp.Add(candidate); } } if (countRange.max != int.MaxValue && totalMaxValueSoFar < totalValue * 0.5f) { candidatesTmpNew.Clear(); for (int j = 0; j < candidatesTmp.Count; j++) { ThingStuffPairWithQuality thingStuffPairWithQuality = candidatesTmp[j]; if (totalMaxValueSoFar + num * (float)(countRange.max - chosen.Count - 1) + MaxValue(thingStuffPairWithQuality) >= totalValue * 0.5f) { candidatesTmpNew.Add(thingStuffPairWithQuality); } } if (candidatesTmpNew.Any()) { candidatesTmp.Clear(); candidatesTmp.AddRange(candidatesTmpNew); } } float maxCandidateMinValue = float.MinValue; for (int k = 0; k < candidatesTmp.Count; k++) { ThingStuffPairWithQuality t2 = candidatesTmp[k]; maxCandidateMinValue = Mathf.Max(maxCandidateMinValue, Mathf.Max(MinValue(t2), trashThreshold)); } if (!candidatesTmp.TryRandomElementByWeight(delegate(ThingStuffPairWithQuality x) { float a2 = 1f; if (countRange.max != int.MaxValue && chosen.Count < countRange.max && totalValue >= totalMaxValueSoFar) { int num4 = countRange.max - chosen.Count; float b = (totalValue - totalMaxValueSoFar) / (float)num4; a2 = Mathf.InverseLerp(0f, b, MaxValue(x)); } float b2 = 1f; if (chosen.Count < countRange.min && totalValue >= totalMinValueSoFar) { int num5 = countRange.min - chosen.Count; float num6 = (totalValue - totalMinValueSoFar) / (float)num5; float num7 = Mathf.Max(MinValue(x), trashThreshold); if (num7 > num6) { b2 = num6 / num7; } } float num8 = Mathf.Max(Mathf.Min(a2, b2), 1E-05f); if (weightSelector != null) { num8 *= weightSelector(x.thing); } if (totalValue > totalMaxValueSoFar) { int num9 = Mathf.Max(countRange.min - chosen.Count, 1); float num10 = Mathf.InverseLerp(0f, maxCandidateMinValue * 0.85f, GetMaxValueWithMaxMass(x, minMassSoFar, maxMass, MinValue, MaxValue) * (float)num9); num8 *= num10 * num10; } if (PawnWeaponGenerator.IsDerpWeapon(x.thing, x.stuff)) { num8 *= 0.1f; } if (techLevel != 0) { TechLevel techLevel2 = x.thing.techLevel; if ((int)techLevel2 < (int)techLevel && (int)techLevel2 <= 2 && (x.thing.IsApparel || x.thing.IsWeapon)) { num8 *= 0.1f; } } return(num8); }, out var result)) { break; } chosen.Add(result); totalMinValueSoFar += Mathf.Max(MinValue(result), trashThreshold); totalMaxValueSoFar += MaxValue(result); if (result.thing.category != ThingCategory.Pawn) { minMassSoFar += GetNonTrashMass(result, trashThreshold, MinValue); } }while (chosen.Count < countRange.max && (chosen.Count < countRange.min || !(totalMaxValueSoFar >= totalValue * 0.9f))); return(chosen); float MaxValue(ThingStuffPairWithQuality t) { if (!maxValuesTmp.TryGetValue(t, out var value2)) { value2 = getMaxValue(t); maxValuesTmp[t] = value2; } return(value2); } float MinValue(ThingStuffPairWithQuality t) { if (!minValuesTmp.TryGetValue(t, out var value)) { value = getMinValue(t); minValuesTmp[t] = value; } return(value); } }
private static void CalculateAllowedThingStuffPairs(IEnumerable <ThingDef> allowed, TechLevel techLevel, QualityGenerator qualityGenerator) { allowedThingStuffPairs.Clear(); foreach (ThingDef item in allowed) { for (int i = 0; i < 5; i++) { if (GenStuff.TryRandomStuffFor(item, out ThingDef stuff, techLevel)) { QualityCategory quality = (!item.HasComp(typeof(CompQuality))) ? QualityCategory.Normal : QualityUtility.GenerateQuality(qualityGenerator); allowedThingStuffPairs.Add(new ThingStuffPairWithQuality(item, stuff, quality)); } } } }