public QTTexture1()
 {
     data   = new Quadtree1();
     width  = 0;
     height = 0;
     pow    = 0;
 }
    //MyClass mc;

    public QTTexture1()
    {
        savedData = null;
        data      = new Quadtree1();
        width     = 0;
        height    = 0;
        pow       = 0;
    }
 void TrySubdivide()
 {
     if (children != null)
     {
         return;
     }
     children = new Quadtree1[4];
     for (int i = 0; i < children.Length; i++)
     {
         children[i] = new Quadtree1();
     }
 }