public QTTexture1() { data = new Quadtree1(); width = 0; height = 0; pow = 0; }
//MyClass mc; public QTTexture1() { savedData = null; data = new Quadtree1(); width = 0; height = 0; pow = 0; }
void TrySubdivide() { if (children != null) { return; } children = new Quadtree1[4]; for (int i = 0; i < children.Length; i++) { children[i] = new Quadtree1(); } }