private void StablishNext()
    {
        QBitManager qBitManager = managers[currentIndex];

        gameData.selectedBitsInfo[currentIndex].qBase  = QBaseText.text;
        gameData.selectedBitsInfo[currentIndex].qValue = QValueText.text;
        qBitManager.QBase  = QBaseText.text;
        qBitManager.QValue = QValueText.text;

        QBaseText.text  = "";
        QValueText.text = "";

        switchState1.Restart();
        switchState2.Restart();
        currentIndex++;

        globalAnimator.SetInteger("QbitsSelected", currentIndex);
    }
 // Start is called before the first frame update
 void Start()
 {
     manager        = GetComponent <QBitManager>();
     manager.QBase  = gameData.selectedBitsInfo[index].qBase;
     manager.QValue = gameData.selectedBitsInfo[index].qValue;
 }