private void StablishNext() { QBitManager qBitManager = managers[currentIndex]; gameData.selectedBitsInfo[currentIndex].qBase = QBaseText.text; gameData.selectedBitsInfo[currentIndex].qValue = QValueText.text; qBitManager.QBase = QBaseText.text; qBitManager.QValue = QValueText.text; QBaseText.text = ""; QValueText.text = ""; switchState1.Restart(); switchState2.Restart(); currentIndex++; globalAnimator.SetInteger("QbitsSelected", currentIndex); }
// Start is called before the first frame update void Start() { manager = GetComponent <QBitManager>(); manager.QBase = gameData.selectedBitsInfo[index].qBase; manager.QValue = gameData.selectedBitsInfo[index].qValue; }