Exemplo n.º 1
0
    //PxRigidDynamic* createDynamic(const PxTransform& t, const PxGeometry& geometry, const PxVec3& velocity=PxVec3(0)){
    PxRigidDynamicPtr createDynamic(PxTransform t, PxGeometry.Ref geometry, PxVec3 velocity)
    {
        //PxRigidDynamic* dynamic = PxCreateDynamic(*gPhysics, t, geometry, *gMaterial, 10.0f);
        //dynamic->setAngularDamping(0.5f);
        //dynamic->setLinearVelocity(velocity);
        //gScene->addActor(*dynamic);
        //return dynamic;
        PxRigidDynamicPtr dynamic = PxCreateDynamic(gPhysics, t, geometry, gMaterial, 10);

        dynamic.setAngularDamping(.5f);
        dynamic.setLinearVelocity(velocity);
        gScene.addActor(dynamic);
        return(dynamic);
    }
Exemplo n.º 2
0
    protected override void OnInit()
    {
        var geometry = new PxBoxGeometry(0.5f, 0.5f, 0.5f);
        var material = pxPhysics.createMaterial(.5f, .5f, .5f);

        var wallSize = 4;

        for (int i = 0; i < wallSize; i++)
        {
            for (int j = 0; j < wallSize; j++)
            {
                var transform             = new PxTransform(new PxVec3(i - wallSize / 2, j, 0));
                PxRigidDynamicPtr dynamic = PxCreateDynamic(pxPhysics, transform, geometry, material, 10);
                dynamic.setAngularDamping(.5f);
                pxScene.addActor(dynamic);
            }
        }
    }