Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        ScreenText.numberOfAsteroidsIs(asteroids.Count);

        foreach (Asteroid_Control asteroid in asteroids)
        {
            Vector3 spaceship_to_asteroid = asteroid.transform.position - players_ship.transform.position;

            if (spaceship_to_asteroid.magnitude > game_radius)
            {
                asteroid.transform.position = (players_ship.transform.position - (spaceship_to_asteroid * .9f));
            }
        }
    }