Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()


    {
        asteroids = new List <Asteroid_Control>();

        ScreenText = FindObjectOfType <PutTextHere>();


        for (int i = 0; i < number_od_asteroids; i++)
        {
            asteroids.Add(spawnNewAsteroid());
        }

        players_ship = FindObjectOfType <ShipControl>();
    }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        asteroids = new List <Asteroid_Control>();

        ScreenText = FindObjectOfType <PutTextHere>();

        asteroid_display = ScreenText.createText("Number Of Asteroids :");
        score_display    = ScreenText.createText("Score :");
        shield_display   = ScreenText.createText("Shield: ");

        for (int i = 0; i < PersistentScript.numberOfAsteroids; i++)
        {
            asteroids.Add(spawnNewAsteroid());
        }

        players_ship = FindObjectOfType <ShipControl>();
    }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        asteroids = new List <Asteroid_Control>();

        ScreenText = FindObjectOfType <PutTextHere>();

        asteroid_display = ScreenText.createText("Asteroids: ", PutTextHere.Screen_Placements.Up);

        score_display  = ScreenText.createText("Score: 0", PutTextHere.Screen_Placements.Down);
        shield_display = ScreenText.createText("Shield: 100", PutTextHere.Screen_Placements.Down, PutTextHere.Screen_Placements.Left);

        for (int i = 0; i < PersistentScript.numberOfAsteroids; i++)
        {
            asteroids.Add(spawnNewAsteroid());
        }

        players_ship = FindObjectOfType <ShipControl>();
    }