private void recalculatingPersuersDirections() { List <double> Times = new List <double>(); // времена до поимки, если по одиночке // Пересчет управления преследователей for (int i = 0; i < game.pursuers.Count; i++) { var evaderX = game.evader.v.X; var evaderY = game.evader.v.Y; var persuerX = game.pursuers[i].Z.X; var persuerY = game.pursuers[i].Z.Y; var lambda = game.Calc_lambda(evaderX, evaderY, persuerX, persuerY, game.time, game.A, game.U, game.pursuers[i].capture); game.pursuers[i].setl(lambda); game.pursuers[i].Calc_TimeBeforeCapture(game.evader.coordinates.X, game.evader.coordinates.Y); if (game.pursuers[i].TimeBeforeCapture > 0) { Times.Add(game.pursuers[i].TimeBeforeCapture); } } Pursuer.Calc_TimeBeforeSynchronousCapture(Times, game.M); for (int i = 0; i < game.pursuers.Count; i++) { game.pursuers[i].Calc_u1_u2(game.evader.v.X, game.evader.v.Y, game.A, game.U, game); } }