public void AddForceAndTorque(Vector3 force, Quaternion torque, ProxyAlignmentForceScaling scaling)
        {
            var finalForceDir = force * k_ScaleAddForce;

            forceDir          += finalForceDir;
            forceDirMagnitude += finalForceDir.magnitude;
            forceTorque       *= ScaleQuat(torque, k_ScaleAddTorque);
            forceCount++;
        }
 void Start()
 {
     m_ScaleForce = m_AssetForce.scaleForces;
     m_Camera     = MarsRuntimeUtils.GetActiveCamera(true);
 }
 void Start()
 {
     scaleForcesAsset = m_AssetForce.scaleForces;
 }