public void AddForceAndTorque(Vector3 force, Quaternion torque, ProxyAlignmentForceScaling scaling) { var finalForceDir = force * k_ScaleAddForce; forceDir += finalForceDir; forceDirMagnitude += finalForceDir.magnitude; forceTorque *= ScaleQuat(torque, k_ScaleAddTorque); forceCount++; }
void Start() { m_ScaleForce = m_AssetForce.scaleForces; m_Camera = MarsRuntimeUtils.GetActiveCamera(true); }
void Start() { scaleForcesAsset = m_AssetForce.scaleForces; }