Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (rb.IsSleeping())
        {
            ProjectilePool.Release(gameObject);
        }

        timer += Time.deltaTime;
        if (timer > MaxTime)
        {
            timer = 0f;
            //ProjectilePool.Release(gameObject);
        }
    }