Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     am          = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> ();
     hitPoints   = maxHitPoints;
     po          = projectileOriginator.GetComponent <ProjectileOriginator> ();
     projManager = new ProjectileManager();
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     am              = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> ();
     hitPoints       = maxHitPoints;
     initialPosition = transform.localPosition;
     target          = new Vector3(initialPosition.x + distance, initialPosition.y, initialPosition.z);
     po              = projectileOriginator.GetComponent <ProjectileOriginator> ();
     projManager     = new ProjectileManager();
 }
Exemplo n.º 3
0
 void Start()
 {
     po              = projectileOriginator.GetComponent <ProjectileOriginator> ();
     transform       = GetComponent <Transform> ();
     initialPosition = transform.position;
     myAnim          = GetComponent <Animator> ();
     am              = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> ();
     rb              = GetComponent <Rigidbody2D> ();
     hitPoints       = maxHitPoints;
     activated       = false;
     projManager     = new ProjectileManager();
     timer           = Time.time;
     currentMode     = Mode.PATROLLING;
     initialScale    = rb.gravityScale;
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     im           = InventoryManager.GetInstance();
     po           = projectileOriginator.GetComponent <ProjectileOriginator> ();
     myRB         = GetComponent <Rigidbody2D>();
     myRenderer   = GetComponent <SpriteRenderer> ();
     myAnim       = GetComponent <Animator> ();
     box          = GetComponent <BoxCollider2D> ();
     footing      = GetComponent <CircleCollider2D> ();
     am           = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>();
     projManager  = new ProjectileManager();
     rm           = ResourceManager.getResourceManager();
     gm           = GameModeManager.getInstance();
     initialSpeed = maxSpeed;
     asrc         = GetComponent <AudioSource> ();
     pickupSnd    = asrc.clip;
     jumpingSnd   = Resources.Load <AudioClip>("jumping");
     landingSnd   = Resources.Load <AudioClip>("landing");
 }
Exemplo n.º 5
0
    void Start()
    {
        am           = GameObject.Find("AudioManager").GetComponent <AudioManager> ();
        alertManager = GameObject.Find("ComboManager").GetComponent <AlertManager> ();
        myAnim       = GetComponent <Animator> ();
        po           = projectileOriginator.GetComponent <ProjectileOriginator> ();
        projManager  = new ProjectileManager();
        forgotten    = true;
//		flipCycle = StartCoroutine ("FlipCycle");
        facingLeft      = false;
        target          = new Vector3(transform.position.x - patrolDistance, transform.position.y, transform.position.z);
        currentMode     = realMode;
        initialPosition = transform.position;
        hitPoints       = maxHitPoints;
        rb     = GetComponent <Rigidbody2D> ();
        paused = false;
        LoadCollider(originalCollider);
        sortingOrder = GetComponent <SpriteRenderer> ().sortingOrder;
        marker       = publicMarker;
        if (!unarmed)
        {
            myAnim.SetBool("armed", true);
        }
    }