// Use this for initialization void Start() { am = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> (); hitPoints = maxHitPoints; po = projectileOriginator.GetComponent <ProjectileOriginator> (); projManager = new ProjectileManager(); }
// Use this for initialization void Start() { am = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> (); hitPoints = maxHitPoints; initialPosition = transform.localPosition; target = new Vector3(initialPosition.x + distance, initialPosition.y, initialPosition.z); po = projectileOriginator.GetComponent <ProjectileOriginator> (); projManager = new ProjectileManager(); }
void Start() { po = projectileOriginator.GetComponent <ProjectileOriginator> (); transform = GetComponent <Transform> (); initialPosition = transform.position; myAnim = GetComponent <Animator> (); am = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> (); rb = GetComponent <Rigidbody2D> (); hitPoints = maxHitPoints; activated = false; projManager = new ProjectileManager(); timer = Time.time; currentMode = Mode.PATROLLING; initialScale = rb.gravityScale; }
// Use this for initialization void Start() { im = InventoryManager.GetInstance(); po = projectileOriginator.GetComponent <ProjectileOriginator> (); myRB = GetComponent <Rigidbody2D>(); myRenderer = GetComponent <SpriteRenderer> (); myAnim = GetComponent <Animator> (); box = GetComponent <BoxCollider2D> (); footing = GetComponent <CircleCollider2D> (); am = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); projManager = new ProjectileManager(); rm = ResourceManager.getResourceManager(); gm = GameModeManager.getInstance(); initialSpeed = maxSpeed; asrc = GetComponent <AudioSource> (); pickupSnd = asrc.clip; jumpingSnd = Resources.Load <AudioClip>("jumping"); landingSnd = Resources.Load <AudioClip>("landing"); }
void Start() { am = GameObject.Find("AudioManager").GetComponent <AudioManager> (); alertManager = GameObject.Find("ComboManager").GetComponent <AlertManager> (); myAnim = GetComponent <Animator> (); po = projectileOriginator.GetComponent <ProjectileOriginator> (); projManager = new ProjectileManager(); forgotten = true; // flipCycle = StartCoroutine ("FlipCycle"); facingLeft = false; target = new Vector3(transform.position.x - patrolDistance, transform.position.y, transform.position.z); currentMode = realMode; initialPosition = transform.position; hitPoints = maxHitPoints; rb = GetComponent <Rigidbody2D> (); paused = false; LoadCollider(originalCollider); sortingOrder = GetComponent <SpriteRenderer> ().sortingOrder; marker = publicMarker; if (!unarmed) { myAnim.SetBool("armed", true); } }