Exemplo n.º 1
0
        //进入施法吟诵状态
        public override void OnEnterSing()
        {
            base.OnEnterSing();//Ientity 中
            SkillManagerConfig skillconfig = ConfigReader.GetSkillManagerCfg(EntitySkillID);

            ProgressBarInterface.startProgressBar(skillconfig.yTime);//进度条
        }
Exemplo n.º 2
0
        public override void OnEnterSing()
        {
            base.OnEnterSing();
            SkillManagerConfig skillconfig = ConfigReader.GetSkillManagerCfg(EntitySkillID);

            //Debug.Log("EntitySkillId:" + EntitySkillID + "skillConfig.yTime" + skillconfig.yTime);
            ProgressBarInterface.startProgressBar(skillconfig.yTime);
        }
Exemplo n.º 3
0
 //
 public override void OnEntityReleaseSkill()
 {
     if (EntitySkillID == 250101)//回城技能
     {
         Debug.Log("回城技能");
         ProgressBarInterface.startProgressBar(ProgressBarInterface.BarType.BarSkill);
     }
     else
     {
         bPlaySkill = true;
         base.OnEntityReleaseSkill();
         //
     }
     //GameMethod.DebugError("player attack");
     //
 }
Exemplo n.º 4
0
 public override void OnEntityLeadSkill()
 {
     base.OnEntityLeadSkill();
     ProgressBarInterface.startProgressBar(ProgressBarInterface.BarType.BarSkill, EntitySkillID);
 }