//进入施法吟诵状态 public override void OnEnterSing() { base.OnEnterSing();//Ientity 中 SkillManagerConfig skillconfig = ConfigReader.GetSkillManagerCfg(EntitySkillID); ProgressBarInterface.startProgressBar(skillconfig.yTime);//进度条 }
public override void OnEnterSing() { base.OnEnterSing(); SkillManagerConfig skillconfig = ConfigReader.GetSkillManagerCfg(EntitySkillID); //Debug.Log("EntitySkillId:" + EntitySkillID + "skillConfig.yTime" + skillconfig.yTime); ProgressBarInterface.startProgressBar(skillconfig.yTime); }
// public override void OnEntityReleaseSkill() { if (EntitySkillID == 250101)//回城技能 { Debug.Log("回城技能"); ProgressBarInterface.startProgressBar(ProgressBarInterface.BarType.BarSkill); } else { bPlaySkill = true; base.OnEntityReleaseSkill(); // } //GameMethod.DebugError("player attack"); // }
public override void OnEntityLeadSkill() { base.OnEntityLeadSkill(); ProgressBarInterface.startProgressBar(ProgressBarInterface.BarType.BarSkill, EntitySkillID); }