/// <summary>
    /// Populates this room with enemies
    /// </summary>
    public override void Populate()
    {
        base.Populate();
        var enemyPrefabs = PrefabHelper.GetEnemies();

        var enemyCount = Random.Range(1, 1 + GameController.Instance.CurrentFloor.FloorNumber);

        for (var i = 0; i < enemyCount; i++)
        {
            var newEnemy = GameObject.Instantiate(enemyPrefabs[Random.Range(0, enemyPrefabs.Length)], transform);
            newEnemy.transform.localPosition = new Vector2(Random.Range(2.1f, InnerBounds.size.x), Random.Range(2.1f, InnerBounds.size.y));
            newEnemy.GetComponent <Enemy>().Movement.CurrentRoom = this;
        }
    }