private void OnModelImporteDialogWindowYes(ModelImportDialogWindow sender)
        {
            EditorUtility.SetDirty(sender.ModelImportData);
            ModelImportDataHelper.SetModelImporterImportSettings(sender.ModelImporter, sender.ModelImportData);
            _state = SkipImportAfterReimportState;
            AssetDatabase.ImportAsset(sender.ModelImporter.assetPath, ImportAssetOptions.ForceUpdate);
            var prefab = PrefabHelper.CreateOrReplacePrefab(sender.ModelPath);

            if (sender.ModelImportData.GenerateMesh)
            {
                MeshHelper.CopyMesh(prefab);
            }
            GenerateAnimatorIfRequired(sender.ModelImporter, sender.ModelImportData);
        }