Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        petList     = FindObjectOfType <TamingPetList>();
        gameManager = GameObject.FindGameObjectWithTag("GameManager");

        change = help_text.GetComponent <Text>();

        scene = gameManager.GetComponent <SceneSwitch>();
        fade  = screenfade.GetComponent <ScreenFade>();
        plist = gameManager.GetComponent <Player_party>();

        petnameChange.SetActive(false);
        buttons.SetActive(true);

        fade.FadeToClear();

        if (scene.areaNum == 1)
        {
            Instantiate(areas[0]);
        }
        else if (scene.areaNum == 6)
        {
            Instantiate(areas[2]);
        }

        StartCoroutine(TimeDelay(0.5f));
    }
 // Use this for initialization
 void Start()
 {
     party   = FindObjectOfType <Player_party>();
     player  = FindObjectOfType <Player_Stats>();
     scene   = FindObjectOfType <SceneSwitch>();
     pets[0] = party.party_clones[1].GetComponent <Pets_stats>();
     pets[1] = party.party_clones[2].GetComponent <Pets_stats>();
     pets[2] = party.party_clones[3].GetComponent <Pets_stats>();
 }
    // Use this for initialization
    void Start()
    {
        gameManager = GameObject.FindGameObjectWithTag("GameManager");

        ui     = combat.GetComponent <Combat>();
        player = gameManager.GetComponent <Player_Stats>();

        abilName[0] = ability1UI.GetComponentInChildren <Text>();
        abilName[1] = ability2UI.GetComponentInChildren <Text>();
        abilName[2] = ability3UI.GetComponentInChildren <Text>();
        abilName[3] = ability4UI.GetComponentInChildren <Text>();


        clones = gameManager.GetComponent <Player_party>();
    }
Exemplo n.º 4
0
    /*UIparty 0-4 Name, healthMax, healthCurrent, magicCurrent, magicMax  */

    // Use this for initialization
    void Start()
    {
        gameManager = GameObject.FindGameObjectWithTag("GameManager");

        for (int i = 0; i < 28; i++)
        {
            ui[i] = UIparty[i].GetComponent <Text>();
        }

        player = gameManager.GetComponent <Player_Stats>();
        party  = gameManager.GetComponent <Player_party>();
        elist  = GetComponent <Enemy_List>();

        StartCoroutine(TimeDelay(0.5f));
    }
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     plist       = gameManager.GetComponent <Player_party>();
     playerstats = gameManager.GetComponent <Player_Stats>();
 }
    // Use this for initialization
    void Start()
    {
        party = FindObjectOfType <Player_party>();

        image = this.gameObject.GetComponent <Image>();
    }
Exemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     party = FindObjectOfType <Player_party>();
 }