// Use this for initialization void Start() { petList = FindObjectOfType <TamingPetList>(); gameManager = GameObject.FindGameObjectWithTag("GameManager"); change = help_text.GetComponent <Text>(); scene = gameManager.GetComponent <SceneSwitch>(); fade = screenfade.GetComponent <ScreenFade>(); plist = gameManager.GetComponent <Player_party>(); petnameChange.SetActive(false); buttons.SetActive(true); fade.FadeToClear(); if (scene.areaNum == 1) { Instantiate(areas[0]); } else if (scene.areaNum == 6) { Instantiate(areas[2]); } StartCoroutine(TimeDelay(0.5f)); }
// Use this for initialization void Start() { party = FindObjectOfType <Player_party>(); player = FindObjectOfType <Player_Stats>(); scene = FindObjectOfType <SceneSwitch>(); pets[0] = party.party_clones[1].GetComponent <Pets_stats>(); pets[1] = party.party_clones[2].GetComponent <Pets_stats>(); pets[2] = party.party_clones[3].GetComponent <Pets_stats>(); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); ui = combat.GetComponent <Combat>(); player = gameManager.GetComponent <Player_Stats>(); abilName[0] = ability1UI.GetComponentInChildren <Text>(); abilName[1] = ability2UI.GetComponentInChildren <Text>(); abilName[2] = ability3UI.GetComponentInChildren <Text>(); abilName[3] = ability4UI.GetComponentInChildren <Text>(); clones = gameManager.GetComponent <Player_party>(); }
/*UIparty 0-4 Name, healthMax, healthCurrent, magicCurrent, magicMax */ // Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); for (int i = 0; i < 28; i++) { ui[i] = UIparty[i].GetComponent <Text>(); } player = gameManager.GetComponent <Player_Stats>(); party = gameManager.GetComponent <Player_party>(); elist = GetComponent <Enemy_List>(); StartCoroutine(TimeDelay(0.5f)); }
// Use this for initialization void Start() { plist = gameManager.GetComponent <Player_party>(); playerstats = gameManager.GetComponent <Player_Stats>(); }
// Use this for initialization void Start() { party = FindObjectOfType <Player_party>(); image = this.gameObject.GetComponent <Image>(); }
// Use this for initialization void Start() { party = FindObjectOfType <Player_party>(); }