protected void Update() { if (isActive) { if (SceneManager.GetActiveScene().name == "Level_One") { positionID.sprite = posSprites[position]; } if (boostReady) { shout_Icon.SetActive(true); } else { shout_Icon.SetActive(false); } movement.check(); if (lapCount == 7) { PlayerPrefs.SetInt("Winner", playerNumber); isWon = true; } } }