Beispiel #1
0
 protected void Update()
 {
     if (isActive)
     {
         if (SceneManager.GetActiveScene().name == "Level_One")
         {
             positionID.sprite = posSprites[position];
         }
         if (boostReady)
         {
             shout_Icon.SetActive(true);
         }
         else
         {
             shout_Icon.SetActive(false);
         }
         movement.check();
         if (lapCount == 7)
         {
             PlayerPrefs.SetInt("Winner", playerNumber);
             isWon = true;
         }
     }
 }