public IEnumerator Countdown_To_Player_Death() { yield return(new WaitForSeconds(time_In_Danger_Zone_Before_Player_Dies)); //call the animator to make her cold player_Anim.SetTrigger("Dart Trap"); local_Player_Manager.Kill_Player(); }
public void Fall_Through_Pit() { one.SetActive(false); two.SetActive(false); three.SetActive(false); four.SetActive(false); five.SetActive(false); six.SetActive(false); seven.SetActive(false); eight.SetActive(false); camera_Target.SetActive(false); local_NavMeshAgent.enabled = false; player_Collider.enabled = false; local_Player_manager.Kill_Player(); anim.SetTrigger("Pit Trap"); //play particle effect to hide solas clipping through the ground here }
IEnumerator KillPlayer(Player_Manager pm) { yield return(new WaitForSeconds(2)); pm.Kill_Player(); }