Exemplo n.º 1
0
        public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
        {
            base.Initialize(parentGroup, player, definition);
            View.SetCooldown(SermonPreacherCooldown);

            PerformAsyncInits();
        }
Exemplo n.º 2
0
 public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
 {
     base.Initialize(parentGroup, player, definition);
     View.ShowSkill = true;
     VerifyMoneyAmountAgainstCd();
     UpdateMoneyCounter();
     InitCompleted = true;
 }
Exemplo n.º 3
0
        public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
        {
            base.Initialize(parentGroup, player, definition);
            View.SetCooldown(AlignmentCooldown);
            MoreOptionsAvailable = true;

            PerformAsyncInits();
        }
Exemplo n.º 4
0
        public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
        {
            base.Initialize(parentGroup, player, definition);
            View.SetCooldown(pathCooldown);

            skillEntryParser = new SkillEntryParser(WurmApi);

            MoreOptionsAvailable = true;

            PerformAsyncInits();
        }
Exemplo n.º 5
0
        public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
        {
            base.Initialize(parentGroup, player, definition);
            View.SetCooldown(PrayCooldown);
            MoreOptionsAvailable = true;

            skillEntryParser = new SkillEntryParser(WurmApi);

            favorNotify = new FavorTimerNotify(this, Character, ServerGroupId, Logger, SoundManager, TrayPopups, skillEntryParser);

            View.UpdateSkill(FaithLevel);
            View.ShowSkill = ShowFaithSkillOnTimer;

            PerformAsyncInits();
        }
Exemplo n.º 6
0
        public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition)
        {
            base.Initialize(parentGroup, player, definition);

            View.SetCooldown(ShortMeditCooldown);

            skillEntryParser = new SkillEntryParser(WurmApi);

            sleepNotify         = new SleepBonusNotify(Logger, SoundManager, TrayPopups, Character, "Can turn off sleep bonus now");
            sleepNotify.Enabled = SleepBonusReminder;

            View.UpdateSkill(MeditationSkill);
            View.ShowSkill      = ShowMeditSkill;
            View.ShowMeditCount = ShowMeditCount;

            MoreOptionsAvailable = true;
            PerformAsyncInits();
        }