public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.SetCooldown(SermonPreacherCooldown); PerformAsyncInits(); }
public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.ShowSkill = true; VerifyMoneyAmountAgainstCd(); UpdateMoneyCounter(); InitCompleted = true; }
public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.SetCooldown(AlignmentCooldown); MoreOptionsAvailable = true; PerformAsyncInits(); }
public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.SetCooldown(pathCooldown); skillEntryParser = new SkillEntryParser(WurmApi); MoreOptionsAvailable = true; PerformAsyncInits(); }
public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.SetCooldown(PrayCooldown); MoreOptionsAvailable = true; skillEntryParser = new SkillEntryParser(WurmApi); favorNotify = new FavorTimerNotify(this, Character, ServerGroupId, Logger, SoundManager, TrayPopups, skillEntryParser); View.UpdateSkill(FaithLevel); View.ShowSkill = ShowFaithSkillOnTimer; PerformAsyncInits(); }
public override void Initialize(PlayerTimersGroup parentGroup, string player, TimerDefinition definition) { base.Initialize(parentGroup, player, definition); View.SetCooldown(ShortMeditCooldown); skillEntryParser = new SkillEntryParser(WurmApi); sleepNotify = new SleepBonusNotify(Logger, SoundManager, TrayPopups, Character, "Can turn off sleep bonus now"); sleepNotify.Enabled = SleepBonusReminder; View.UpdateSkill(MeditationSkill); View.ShowSkill = ShowMeditSkill; View.ShowMeditCount = ShowMeditCount; MoreOptionsAvailable = true; PerformAsyncInits(); }