Exemplo n.º 1
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 public Jump(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern)
 {
 }
Exemplo n.º 2
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 public Idle(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern)
 {
 }
Exemplo n.º 3
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 public State(PlayerSystemViaPattern playerSystemViaPattern)
 {
     PlayerSystemViaPattern = playerSystemViaPattern;
 }
Exemplo n.º 4
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 public Walk(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern)
 {
 }
Exemplo n.º 5
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 public Default(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern)
 {
 }
Exemplo n.º 6
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 public Fly(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern)
 {
 }