public Jump(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern) { }
public Idle(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern) { }
public State(PlayerSystemViaPattern playerSystemViaPattern) { PlayerSystemViaPattern = playerSystemViaPattern; }
public Walk(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern) { }
public Default(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern) { }
public Fly(PlayerSystemViaPattern playerSystemViaPattern) : base(playerSystemViaPattern) { }