private void ClearPlayerUi(PlayerStatsUIModel[] uiModels)
 {
     Array.ForEach(uiModels, uiModel => {
         uiModel.PingText.text = "";
         uiModel.IsDeadText.text = "";
         uiModel.NameText.text = "";
         uiModel.KillText.text = "";
         uiModel.DeathsText.text = "";
         uiModel.MoneyText.text = "";
         uiModel.PointsText.text = "";
     });
 }
 /**************************************************
  * Helper Methods
  **************************************************/
 private void UpdatePlayerUi(UserModel userModel, PlayerStatsUIModel uiModel)
 {
     uiModel.PingText.text = userModel.Ping.ToString();
     uiModel.IsDeadText.text = userModel.Dead == true ? "X" : "";
     uiModel.NameText.text = userModel.UserName;
     uiModel.KillText.text = userModel.Kills.ToString();
     uiModel.DeathsText.text = userModel.Deaths.ToString();
     uiModel.MoneyText.text = userModel.Money.ToString();
     uiModel.PointsText.text = userModel.Points.ToString();
 }