private void ClearPlayerUi(PlayerStatsUIModel[] uiModels) { Array.ForEach(uiModels, uiModel => { uiModel.PingText.text = ""; uiModel.IsDeadText.text = ""; uiModel.NameText.text = ""; uiModel.KillText.text = ""; uiModel.DeathsText.text = ""; uiModel.MoneyText.text = ""; uiModel.PointsText.text = ""; }); }
/************************************************** * Helper Methods **************************************************/ private void UpdatePlayerUi(UserModel userModel, PlayerStatsUIModel uiModel) { uiModel.PingText.text = userModel.Ping.ToString(); uiModel.IsDeadText.text = userModel.Dead == true ? "X" : ""; uiModel.NameText.text = userModel.UserName; uiModel.KillText.text = userModel.Kills.ToString(); uiModel.DeathsText.text = userModel.Deaths.ToString(); uiModel.MoneyText.text = userModel.Money.ToString(); uiModel.PointsText.text = userModel.Points.ToString(); }