// Start is called before the first frame update
    void Start()
    {
        ingredientsRemainingText      = GetComponent <Text>();
        ingredientsRemainingText.text = ingredientsRemaining.ToString();

        playerScript = GameObject.FindObjectOfType <PlayerScriptVM>();
    }
Exemplo n.º 2
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    // Start is called before the first frame update
    void Start()
    {
        enemiesRemainingText      = GetComponent <Text>();
        enemiesRemainingText.text = enemiesRemaining.ToString();

        playerScript = GameObject.FindObjectOfType <PlayerScriptVM>();
    }